Difference between revisions of "EOL2"

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'''Elma 2''' is the tentative name of a game that aims to be the (unofficial) successor of Elasto Mania (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.
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'''EOL2''' is the tentative name of a game that aims to be the (unofficial) successor of [http://www.elastomania.com Elasto Mania] (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.
  
Elma 2 is designed to be multi-platform (Windows, Linux, Mac OS X). For the current release, only Windows binaries are available.
+
EOL2 is designed to be multi-platform (Windows, Linux, OS X). It also [http://mopolauta.moposite.com/viewtopic.php?f=15&t=9509 '''runs on modern web browsers'''] including Chrome, Firefox, Opera and Safari.
  
The development is in a very early phase, which is why there are not many features implemented yet.
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See [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''the related Mopolauta topic'''].
 +
 
 +
On 21st December 2017, the tentative name [https://mopolauta.moposite.com/viewtopic.php?f=9&t=9808&view=viewpoll was changed] to EOL2. The old name was Elma 2, which is now reserved for [https://store.steampowered.com/app/1370850/Elasto_Mania_II/ the official Elasto Mania 2].
 +
 
 +
EOL2 is no longer actively being developed. For more information, see [https://mopolauta.moposite.com/viewtopic.php?f=15&p=263156#p263156 '''this Mopolauta post'''].
  
See [http://bit.ly/PXFfPe '''the list of planned features'''].
 
 
== Download & install ==
 
== Download & install ==
'''Latest update:''' 29.12.2012 (added debug version 30.12.2012)
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'''Latest update:''' 23.12.2017 (version 0.5.1)
 +
 
 +
* [https://m-l.fi/files/eol2/eol2-0.5.1-win32.zip '''Windows 32-bit''']
 +
* [https://m-l.fi/files/eol2/eol2-0.5.1-win64.zip '''Windows 64-bit''']
 +
* [https://m-l.fi/files/eol2/eol2-0.5.1-Linux-i686.deb '''Ubuntu 32-bit''']
 +
* [https://m-l.fi/files/eol2/eol2-0.5.1-Linux-x86_64.deb '''Ubuntu 64-bit''']
 +
* [https://m-l.fi/files/eol2/eol2-0.5.1-Darwin-x86_64.tar.gz '''OS X''']
 +
* [https://m-l.fi/files/eol2/eol2-0.5.1-Emscripten.zip '''Browser'''] ([https://m-l.fi/files/eol2/eol2.html '''online version'''])
 +
 
 +
=== Windows ===
 +
EOL2 should work fine on Windows XP, Vista, 7, 8 and 10. It has been tested on Windows 10.
  
For Windows: Download [http://kopasite.net/up/2/elma2.zip '''here'''] or [http://users.jyu.fi/~mikkalle/Elma/elma2.zip '''here'''].
+
Download either of the Windows ZIPs. Unzip it to anywhere.
  
For those who are experiencing problems, [http://users.jyu.fi/~mikkalle/Elma/elma2_d.zip '''here is the debug version''']. The debug version outputs more messages in the console and is quite a lot slower than the normal version. So download this one only if the game is crashing for you. Paste the output messages in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic.) Note that this zip contains only the exe file, so you still need the datafiles folder from the elma2.zip file if you don't have it already.
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=== Linux ===
 +
EOL2 has been tested on Ubuntu 16.04.
  
Unzip elma2.zip to your Elma/EOL directory.
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# Install <code>gdebi</code>: <pre>sudo apt-get install gdebi</pre>
 +
# In the directory where you downloaded the DEB package, run the command <pre>sudo gdebi <deb file name here></pre>
 +
# Launch EOL2 with <pre>cd /opt/eol2 && ./eol2</pre>
  
== Known bugs/issues ==
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If you get an error like
=== Currently unfixed bugs/issues ===
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<pre>
*Replays cannot be saved/played.
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./eol2: /usr/lib/i386-linux-gnu/libstdc++.so.6: version `CXXABI_1.3.8' not found (required by ./eol2)
*Grass/pictures/textures are not shown in level.
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./eol2: /usr/lib/i386-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.20' not found (required by ./eol2)
*Problems with Windows XP (random crashes while playing or the game doesn't start at all).
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</pre>
** Possibly some problem with LGR loading.
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then you need to adjust <code>LD_LIBRARY_PATH</code> like this: <pre>export LD_LIBRARY_PATH=/opt/eol2/lib</pre>
*Resizing column headers all the way to the left makes them disappear.
 
*Elma 2 crashes when opening an external level with high ASCII characters in filename.
 
*Cursor is visible in-game when in full screen.
 
*Player doesn't re-spawn when dying to a killer in Flag Tag mode. If both players die, the game ends. (This bug is also in original Elma.)
 
*Search box pops up accidentally too easily after a ride.
 
*Option for Splitscreen/Full view (for multiplayer mode) is missing.
 
*The screen flickers when moving the mouse around whilst in Player Options. (Can anyone else than Xiphias reproduce this?)
 
*It is possible to assign the same key to many actions.
 
  
=== Bugs fixed for next version ===
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=== OS X ===
*High ASCII characters in player name go gibberish when saving.
 
*Sorting internals by index behaves incorrectly.
 
*Some user interface widgets disappear partially when clicking in their activation area.
 
*Mouse wheel scrolling doesn't work well in Options->Players tab.
 
*Strings in player options move a character to the left when scrolling. Happens only the first time.
 
*When you hold down the zoom button, the zoom goes at first slow, then faster, then super fast (all in a second), and then zooms in/out at a constant speed. It is most visible when zooming out. It is as if the zoom pops after about 0.5-0.6 seconds and then it flows smoothly. This can also cause the screen to rotate 180 degrees.
 
*Empty pixel in minimap's top left corner.
 
*Flower is visible in Flag Tag mode.
 
  
=== Found a new bug? ===
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Unpack the .tar.gz archive and double-click <code>eol2</code>. When running for the first time, you probably need to bypass the security check with Ctrl+click -> Open.
  
If you find some bugs that are not listed here, this is the preferred way to report them:
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== Troubleshooting ==
# Make sure you have the latest version of Elma 2 (check the date). If you have an older version, the bug may have already been fixed.
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If you are having problems in getting EOL2 to work, the file <code>eol2_log.txt</code> may be helpful. Paste its contents in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic, or upload the text file somewhere.)
# [http://wiki.elmaonline.net/index.php?title=Special:UserLogin&type=signup&returnto=Elma+2 '''Create an account for the wiki here'''] if you don't have one yet.
 
# Log in and add the bug(s) below the heading "Currently unfixed bugs/issues".
 
# Optional: Report the additions in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''].
 
  
== Level format ==
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== Planned level format ==
See the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].
+
The following is a list of planned new features and changes to level format. See also the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].
  
 
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).
 
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).
Line 56: Line 53:
 
**Angle
 
**Angle
 
**Velocity
 
**Velocity
**Body and wheel positions, maybe even head
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**Body and wheel positions
 
**Gravity direction
 
**Gravity direction
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices, level title/filename length).
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*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices/polygons/pictures/textures, level title/filename length).
 
*Choose amount of apples that need to be taken before flower.
 
*Choose amount of apples that need to be taken before flower.
 
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)
 
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)
Line 65: Line 62:
 
*Level description.
 
*Level description.
 
*Allow levels without flowers (all apples collected = finish).
 
*Allow levels without flowers (all apples collected = finish).
*Choose whether sky is fixed or moving.
 
 
*Rotate, resize and crop pictures.
 
*Rotate, resize and crop pictures.
 
*Option to force apples to be taken in a specific order.
 
*Option to force apples to be taken in a specific order.
 +
 +
== Planned replay format ==
 +
The following is a list of planned new features and changes to replay format.
 +
 +
*Name of driver
 +
*Timestamp of the replay (when it was driven)
 +
*Better information about how the ride ended (died by touching ground/killer with head/wheel, finished by touching flower (or the last apple) with head/wheel)
 +
*Save timestamps of brake + gas keypresses? If needed, this could be made optional in case the driver doesn't want to reveal too much information
 +
*Duration (even if the driver didn't finish)
 +
*Allow merging as many replays as needed, not just 2
 +
*One wheel replay or not
  
 
== What is the "datafiles" folder? ==
 
== What is the "datafiles" folder? ==
The "datafiles" folder contains some files that are required for Elma 2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. Elma 2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of Elma 2.
+
The "datafiles" folder contains some files that are required for EOL2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. EOL2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of EOL2.
  
 
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.
 
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.
  
== Screenshot ==
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== Screenshots ==
This is Elma 2 running on Windows 7:
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EOL2 0.1.0 running on Windows 7:
 +
 
 +
[[File:Elma2_win7.png]]
 +
 
 +
EOL2 0.1.0 running on Ubuntu 12.04:
  
[[File:Elma2.png]]
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[[File:Elma2_ubuntu.png]]

Latest revision as of 18:52, 22 December 2020

EOL2 is the tentative name of a game that aims to be the (unofficial) successor of Elasto Mania (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.

EOL2 is designed to be multi-platform (Windows, Linux, OS X). It also runs on modern web browsers including Chrome, Firefox, Opera and Safari.

See the related Mopolauta topic.

On 21st December 2017, the tentative name was changed to EOL2. The old name was Elma 2, which is now reserved for the official Elasto Mania 2.

EOL2 is no longer actively being developed. For more information, see this Mopolauta post.

Download & install

Latest update: 23.12.2017 (version 0.5.1)

Windows

EOL2 should work fine on Windows XP, Vista, 7, 8 and 10. It has been tested on Windows 10.

Download either of the Windows ZIPs. Unzip it to anywhere.

Linux

EOL2 has been tested on Ubuntu 16.04.

  1. Install gdebi:
    sudo apt-get install gdebi
  2. In the directory where you downloaded the DEB package, run the command
    sudo gdebi <deb file name here>
  3. Launch EOL2 with
    cd /opt/eol2 && ./eol2

If you get an error like

./eol2: /usr/lib/i386-linux-gnu/libstdc++.so.6: version `CXXABI_1.3.8' not found (required by ./eol2)
./eol2: /usr/lib/i386-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.20' not found (required by ./eol2)

then you need to adjust LD_LIBRARY_PATH like this:

export LD_LIBRARY_PATH=/opt/eol2/lib

OS X

Unpack the .tar.gz archive and double-click eol2. When running for the first time, you probably need to bypass the security check with Ctrl+click -> Open.

Troubleshooting

If you are having problems in getting EOL2 to work, the file eol2_log.txt may be helpful. Paste its contents in this Mopolauta topic so we can find out better what's wrong. (If it's very long output, go to Pastebin and just give link in that topic, or upload the text file somewhere.)

Planned level format

The following is a list of planned new features and changes to level format. See also the related Mopolauta topic.

  • New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).
  • Choose initial parameters for kuski:
    • Direction
    • Angle
    • Velocity
    • Body and wheel positions
    • Gravity direction
  • Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices/polygons/pictures/textures, level title/filename length).
  • Choose amount of apples that need to be taken before flower.
    • More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)
  • The name of level designer.
  • The creation/modification date of the level.
  • Level description.
  • Allow levels without flowers (all apples collected = finish).
  • Rotate, resize and crop pictures.
  • Option to force apples to be taken in a specific order.

Planned replay format

The following is a list of planned new features and changes to replay format.

  • Name of driver
  • Timestamp of the replay (when it was driven)
  • Better information about how the ride ended (died by touching ground/killer with head/wheel, finished by touching flower (or the last apple) with head/wheel)
  • Save timestamps of brake + gas keypresses? If needed, this could be made optional in case the driver doesn't want to reveal too much information
  • Duration (even if the driver didn't finish)
  • Allow merging as many replays as needed, not just 2
  • One wheel replay or not

What is the "datafiles" folder?

The "datafiles" folder contains some files that are required for EOL2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. EOL2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of EOL2.

Note: The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.

Screenshots

EOL2 0.1.0 running on Windows 7:

Elma2 win7.png

EOL2 0.1.0 running on Ubuntu 12.04:

Elma2 ubuntu.png