Difference between revisions of "Battle types"
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| The one who gets best total time in the 54 [[internal]] levels in 1 hour wins. | | The one who gets best total time in the 54 [[internal]] levels in 1 hour wins. | ||
| N/A | | N/A | ||
− | |||
− | + | |-valign="top" | |
+ | | '''Last Counts''' | ||
+ | | Only the last run for each player counts. Everytime you enter the level your time will be reset. | ||
+ | | [[Hoyla]] levels. | ||
+ | |||
+ | |-valign="top" | ||
+ | | '''Flag Tag''' | ||
+ | | Exactly like the built-in Flag Tag mode, only online. | ||
+ | | Levels with many routes, apples not needed. | ||
+ | |||
+ | |-valign="top" | ||
+ | | '''Apple''' | ||
+ | | The first player to pick all apples wins, but you don't have to pick all apples in same run. | ||
+ | | Exploring/Challenge levels | ||
+ | |||
+ | |-valign="top" | ||
+ | | '''Speed''' | ||
+ | | Times doesn't matter, only top speed! | ||
+ | | Easy levels without buggy places that can give unrealistic speeds. | ||
+ | |||
+ | |-valign="top" | ||
+ | | '''Finish Count''' | ||
+ | | The most number of finishes of the level wins. | ||
+ | | Short [[Hoyla|hoyla]] levels | ||
+ | |||
+ | } | ||
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* '''No-Brake:''' The brake key (default: down arrow) is disabled. | * '''No-Brake:''' The brake key (default: down arrow) is disabled. | ||
* '''Always Throttle:''' You always accelerate and cannot brake. | * '''Always Throttle:''' You always accelerate and cannot brake. | ||
+ | * '''One Turn:''' Exactly one turn is allowed. (Elma Online only) | ||
+ | * '''One Wheel:''' Only one wheel at a time is allowed to touch the ground. (Elma Online only) | ||
+ | * '''Drunk:''' Everytime you take an apple, Throttle/Brake and Left/Right volt are switched. (Elma Online only) |
Revision as of 00:00, 11 October 2009
There are several different types of battles that can be started:
Name | Description | Recommended level types |
---|---|---|
Normal | A standard battle. The player with the fastest time, or the most apples collected wins. | Most levels, except those that obviously fit better in other types of battles. |
One-life | A race, best result in a single attempt wins. | Linear levels with many apples. Not too hard and not too short. |
First Finish | The first one to get a time wins. The result will be the elapsed time of the battle, not the time for the run. | Same as for one-life, but can be harder and very long. |
Slowness | The one who finishes with the slowest time wins. | Levels with very steep downhills. The point is it should be impossible to stop anywhere (without dying). |
Survivor | The one who can stay alive the longest without dying or finishing wins. | Same as for Slowness, but it doesn't have to be finishable. |
1 Hour TT | The one who gets best total time in the 54 internal levels in 1 hour wins. | N/A |
Last Counts | Only the last run for each player counts. Everytime you enter the level your time will be reset. | Hoyla levels. |
Flag Tag | Exactly like the built-in Flag Tag mode, only online. | Levels with many routes, apples not needed. |
Apple | The first player to pick all apples wins, but you don't have to pick all apples in same run. | Exploring/Challenge levels |
Speed | Times doesn't matter, only top speed! | Easy levels without buggy places that can give unrealistic speeds. |
Finish Count | The most number of finishes of the level wins. | Short hoyla levels
}
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