Difference between revisions of "Level Designing Etiquette"

From Elma Wiki
Jump to navigation Jump to search
m
Line 1: Line 1:
 
When you are designing a level, there are several important rules to remember:
 
When you are designing a level, there are several important rules to remember:
 
* Be careful with gravity
 
* Be careful with gravity
* Speedloops, levels with very fsat parts and big loops are generally considered to be boring and unwanted
+
* Speedloops, levels with very fast parts and big loops are generally considered to be boring and unwanted
 
* Make sure your levels are suitable for the battle mode you choose, and not too hard (or easy, depending on battle type)
 
* Make sure your levels are suitable for the battle mode you choose, and not too hard (or easy, depending on battle type)
 
* add more
 
* add more

Revision as of 10:49, 21 September 2008

When you are designing a level, there are several important rules to remember:

  • Be careful with gravity
  • Speedloops, levels with very fast parts and big loops are generally considered to be boring and unwanted
  • Make sure your levels are suitable for the battle mode you choose, and not too hard (or easy, depending on battle type)
  • add more