Difference between revisions of "Level Designing Etiquette"

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m (Battlelevel etiquette moved to Level Designing Etiquette: Old title sucked)
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how should a battlelevel be like, what should never be in a battlelevel etc.
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When you are designing a level, there are several important rules to remember:
 
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* Be careful with gravity
example: dying from speed, stupid killers etc.
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* Speedloops, levels with very fsat parts and big loops are generally considered to be boring and unwanted
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* Make sure your levels are suitable for the battle mode you choose, and not too hard (or easy, depending on battle type)
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* add more

Revision as of 17:47, 21 September 2008

When you are designing a level, there are several important rules to remember:

  • Be careful with gravity
  • Speedloops, levels with very fsat parts and big loops are generally considered to be boring and unwanted
  • Make sure your levels are suitable for the battle mode you choose, and not too hard (or easy, depending on battle type)
  • add more