Difference between revisions of "Internal error"

From Elma Wiki
Jump to navigation Jump to search
m
 
Line 1: Line 1:
 
An internal error occurs when you do something that (b)elma.exe can't handle. Internal errors will terminate the game and create an error message text file (error.txt and error_b.txt).
 
An internal error occurs when you do something that (b)elma.exe can't handle. Internal errors will terminate the game and create an error message text file (error.txt and error_b.txt).
  
== Reasons for internal errors ==
+
== Reasons for an internal error ==
 
* Stretching the bike too far
 
* Stretching the bike too far
* Falling off the outer limits of a level
+
* Falling off the outer limits of a poorly designed level
 
* Trying to enter a corrupted level (the level is too big, or the level's topology has serious errors, or there are too many objects in the level)
 
* Trying to enter a corrupted level (the level is too big, or the level's topology has serious errors, or there are too many objects in the level)
 
* Trying to use corrupted or incorrectly made LGRs
 
* Trying to use corrupted or incorrectly made LGRs

Latest revision as of 12:16, 20 January 2009

An internal error occurs when you do something that (b)elma.exe can't handle. Internal errors will terminate the game and create an error message text file (error.txt and error_b.txt).

Reasons for an internal error

  • Stretching the bike too far
  • Falling off the outer limits of a poorly designed level
  • Trying to enter a corrupted level (the level is too big, or the level's topology has serious errors, or there are too many objects in the level)
  • Trying to use corrupted or incorrectly made LGRs
  • Elma's executable file or Elma.res is corrupted
  • The number of level files in Lev folder is too big
  • The number of replay files in Rec folder is too big