Difference between revisions of "Level Designing Etiquette"
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m (Battlelevel etiquette moved to Level Designing Etiquette: Old title sucked) |
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− | + | When you are designing a level, there are several important rules to remember: | |
− | + | * Be careful with gravity | |
− | + | * Speedloops, levels with very fsat parts and big loops are generally considered to be boring and unwanted | |
+ | * Make sure your levels are suitable for the battle mode you choose, and not too hard (or easy, depending on battle type) | ||
+ | * add more |
Revision as of 17:47, 21 September 2008
When you are designing a level, there are several important rules to remember:
- Be careful with gravity
- Speedloops, levels with very fsat parts and big loops are generally considered to be boring and unwanted
- Make sure your levels are suitable for the battle mode you choose, and not too hard (or easy, depending on battle type)
- add more