Difference between revisions of "Level Designing Etiquette"
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* Speedloops, levels with very fast parts and big loops are generally considered to be boring and unwanted | * Speedloops, levels with very fast parts and big loops are generally considered to be boring and unwanted | ||
* Make sure your levels are suitable for the battle mode you choose, and not too hard (or easy, depending on battle type) | * Make sure your levels are suitable for the battle mode you choose, and not too hard (or easy, depending on battle type) | ||
− | * | + | * Choose battle time with care, usually too much time is better than too little time. |
+ | * Insert more here |
Revision as of 17:57, 21 September 2008
When you are designing a level, there are several important rules to remember:
- Be careful with gravity
- Speedloops, levels with very fast parts and big loops are generally considered to be boring and unwanted
- Make sure your levels are suitable for the battle mode you choose, and not too hard (or easy, depending on battle type)
- Choose battle time with care, usually too much time is better than too little time.
- Insert more here