Difference between revisions of "Internal error"
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An internal error occurs when you do something that (b)elma.exe can't handle. Internal errors will terminate the game and create an error message text file (error.txt and error_b.txt). | An internal error occurs when you do something that (b)elma.exe can't handle. Internal errors will terminate the game and create an error message text file (error.txt and error_b.txt). | ||
− | == Reasons for internal | + | == Reasons for an internal error == |
* Stretching the bike too far | * Stretching the bike too far | ||
− | * Falling off the outer limits of a level | + | * Falling off the outer limits of a poorly designed level |
* Trying to enter a corrupted level (the level is too big, or the level's topology has serious errors, or there are too many objects in the level) | * Trying to enter a corrupted level (the level is too big, or the level's topology has serious errors, or there are too many objects in the level) | ||
* Trying to use corrupted or incorrectly made LGRs | * Trying to use corrupted or incorrectly made LGRs |
Latest revision as of 12:16, 20 January 2009
An internal error occurs when you do something that (b)elma.exe can't handle. Internal errors will terminate the game and create an error message text file (error.txt and error_b.txt).
Reasons for an internal error
- Stretching the bike too far
- Falling off the outer limits of a poorly designed level
- Trying to enter a corrupted level (the level is too big, or the level's topology has serious errors, or there are too many objects in the level)
- Trying to use corrupted or incorrectly made LGRs
- Elma's executable file or Elma.res is corrupted
- The number of level files in Lev folder is too big
- The number of replay files in Rec folder is too big