Difference between revisions of "Level Designing Etiquette"

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* Speedloops, levels with very fast parts and big loops are generally considered to be boring and unwanted
 
* Speedloops, levels with very fast parts and big loops are generally considered to be boring and unwanted
 
* Make sure your levels are suitable for the battle mode you choose, and not too hard (or easy, depending on battle type)
 
* Make sure your levels are suitable for the battle mode you choose, and not too hard (or easy, depending on battle type)
* add more
+
* Choose battle time with care, usually too much time is better than too little time.
 +
* Insert more here

Revision as of 17:57, 21 September 2008

When you are designing a level, there are several important rules to remember:

  • Be careful with gravity
  • Speedloops, levels with very fast parts and big loops are generally considered to be boring and unwanted
  • Make sure your levels are suitable for the battle mode you choose, and not too hard (or easy, depending on battle type)
  • Choose battle time with care, usually too much time is better than too little time.
  • Insert more here