Difference between revisions of "Battle types"

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| '''First Finish'''
 
| '''First Finish'''
 
| The first one to get a time wins. The result will be the elapsed time of the battle, not the time for the run.
 
| The first one to get a time wins. The result will be the elapsed time of the battle, not the time for the run.
| Same as for one-life, but can be harder and even longer.
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| Same as for one-life, but can be harder and very long.
  
 
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Revision as of 14:19, 20 January 2009

There are several different types of battles that can be started:

Name Description Recommended level types
Normal A standard battle. The player with the fastest time, or the most apples collected wins. Most levels, except those that obviously fit better in other types of battles.
One-life A race, best result in a single attempt wins. Linear levels with many apples. Not too hard and not too short.
First Finish The first one to get a time wins. The result will be the elapsed time of the battle, not the time for the run. Same as for one-life, but can be harder and very long.
Slowness The one who finishes with the slowest time wins. Levels with very steep downhills. The point is it should be impossible to stop anywhere (without dying).
Survivor The one who can stay alive the longest without dying or finishing wins. Same as for Slowness, but it doesn't have to be finishable.
1 Hour TT The one who gets best total time in the 54 internal levels in 1 hour wins. N/A

There will be even more battle types in the finished Elma Online.


There are also several restrictions, called cripples, that you can apply to any battle:

  • No-Turn: The turn key (default: Space) is disabled. You cannot change direction.
  • No-Volt: The volting keys (default: left/right arrows and the alovolt key) are disabled.
  • No-Throttle: The acceleration key (default: up arrow) is disabled.
  • No-Brake: The brake key (default: down arrow) is disabled.
  • Always Throttle: You always accelerate and cannot brake.