Difference between revisions of "Battle types"

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There are several different types of battles that can be started:
 
There are several different types of battles that can be started:
  
# Normal - ''No special rules, just a standard battle. The player with the fastest time wins, or the player with most apples collected.''
+
{| class="wikitable"
# One-life - ''A race, best result in a single attempt wins.''
+
|+ '''Battle types table'''
# First finish - ''The first one to get a time wins.''
+
| Duis
# Slowness ''The one who finishes with the slowest time wins.''
+
| aute
# Survivor - ''The one who can stay alive the longest without dying or finishing wins.''
+
| irure
# 1 Hour TT - ''The one who gets best total time in the 54 [[internal]] levels in 1 hour wins.''
+
|-
 +
| dolor
 +
| in reprehenderit
 +
| in voluptate velit
 +
|-
 +
| esse cillum dolore
 +
| eu fugiat nulla
 +
| pariatur.
 +
|}
 +
 
 +
 
 +
 
 +
'''Normal:''' A standard battle. The player with the fastest time, or the most apples collected wins.
 +
* '''Good level types:''' Most levels, except those that obviously fits better in other types of battles.
 +
 
 +
'''One-life:''' A race, best result in a single attempt wins.
 +
* '''Good level types:''' Linear levels with many apples. Not too hard and not too short.
 +
 
 +
'''First finish:''' The first one to get a time wins. The result will be the elpased time of the battle, not the time for the run.
 +
* '''Good level types:''' Same as for one-life, but can be harder and even longer.
 +
 
 +
'''Slowness:''' The one who finishes with the slowest time wins.
 +
* '''Good level types:''' Levels with very steep downhills. The point is it should be impossible to stop anywhere (without dying).
 +
 
 +
'''Survivor:''' The one who can stay alive the longest without dying or finishing wins.
 +
* '''Good level types:''' Same as for Slowness, but it doesn't have to be finishable.
 +
 
 +
'''1 Hour TT:''' The one who gets best total time in the 54 [[internal]] levels in 1 hour wins.''
 +
 
 +
 
 
There will be even more battle types in the finished Elma Online.
 
There will be even more battle types in the finished Elma Online.
  
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There are also several restrictions, called ''cripples'', that you can apply to any battle:
 
There are also several restrictions, called ''cripples'', that you can apply to any battle:
  
# No-Turn - ''The turn key (default: Space) is disabled. You cannot change direction.''
+
* '''No-Turn:''' The turn key (default: Space) is disabled. You cannot change direction.
# No-Volt - ''The volting keys (default: left/right arrows and the [[alovolt]] key) are disabled.''
+
* '''No-Volt:''' The volting keys (default: left/right arrows and the [[alovolt]] key) are disabled.
# No-Throttle ''The acceleration key (default: up arrow) is disabled.''
+
* '''No-Throttle:''' The acceleration key (default: up arrow) is disabled.
# No-Brake - ''The break key (default: down arrow) is disabled.''
+
* '''No-Brake:''' The break key (default: down arrow) is disabled.
# Always Throttle - ''You always accelerate and cannot brake.''
+
* '''Always Throttle:''' You always accelerate and cannot brake.

Revision as of 00:28, 18 October 2008

There are several different types of battles that can be started:

Battle types table
Duis aute irure
dolor in reprehenderit in voluptate velit
esse cillum dolore eu fugiat nulla pariatur.


Normal: A standard battle. The player with the fastest time, or the most apples collected wins.

  • Good level types: Most levels, except those that obviously fits better in other types of battles.

One-life: A race, best result in a single attempt wins.

  • Good level types: Linear levels with many apples. Not too hard and not too short.

First finish: The first one to get a time wins. The result will be the elpased time of the battle, not the time for the run.

  • Good level types: Same as for one-life, but can be harder and even longer.

Slowness: The one who finishes with the slowest time wins.

  • Good level types: Levels with very steep downhills. The point is it should be impossible to stop anywhere (without dying).

Survivor: The one who can stay alive the longest without dying or finishing wins.

  • Good level types: Same as for Slowness, but it doesn't have to be finishable.

1 Hour TT: The one who gets best total time in the 54 internal levels in 1 hour wins.


There will be even more battle types in the finished Elma Online.


There are also several restrictions, called cripples, that you can apply to any battle:

  • No-Turn: The turn key (default: Space) is disabled. You cannot change direction.
  • No-Volt: The volting keys (default: left/right arrows and the alovolt key) are disabled.
  • No-Throttle: The acceleration key (default: up arrow) is disabled.
  • No-Brake: The break key (default: down arrow) is disabled.
  • Always Throttle: You always accelerate and cannot brake.