http://wiki.elmaonline.net/api.php?action=feedcontributions&user=Smibu&feedformat=atomElma Wiki - User contributions [en]2024-03-28T13:41:28ZUser contributionsMediaWiki 1.35.3http://wiki.elmaonline.net/index.php?title=Elma_2&diff=29244Elma 22021-04-04T08:42:42Z<p>Smibu: </p>
<hr />
<div>== Important Links ==<br />
<br />
Master google sheet and world record times: https://docs.google.com/spreadsheets/u/1/d/1QSU1xAgJQ4MebtIZhIVnmcapl5DiqbDxy8FRQulVzXE/edit#gid=501826013<br />
<br />
Alovolt patch and other patches: https://docs.google.com/spreadsheets/d/1QSU1xAgJQ4MebtIZhIVnmcapl5DiqbDxy8FRQulVzXE/edit#gid=1049216498<br />
<br />
Level and replay directory: [[Elma 2/Levels]]<br />
<br />
Mopolauta page: https://mopolauta.moposite.com/viewforum.php?f=28&sid=8e4bc329a800a6e9015b411143726dff<br />
<br />
Level-designing-related files: https://docs.google.com/spreadsheets/d/1QSU1xAgJQ4MebtIZhIVnmcapl5DiqbDxy8FRQulVzXE/edit#gid=908619420<br />
<br />
Discord chat: https://mopolauta.moposite.com/viewtopic.php?f=1&t=9522<br />
<br />
== Internal error explanations ==<br />
[[Elma 2/Internal error]]<br />
<br />
== Records ==<br />
Records and more info here:<br />
https://docs.google.com/spreadsheets/d/1QSU1xAgJQ4MebtIZhIVnmcapl5DiqbDxy8FRQulVzXE/<br />
<br />
== Technical ==<br />
[[Elma 2/Technical]]<br />
<br />
sunl's codes: https://gitlab.com/sunlelma/Elma2Utilities<br />
<br />
== Textures ==<br />
<br />
{| class="wikitable"<br />
! Id || Name || Hungarian || Image<br />
|-<br />
| 10 || Ground Line || foldvonal ||<br />
|-<br />
| 11 || Lanes || savok ||<br />
|-<br />
| 100 || Ground || fold ||<br />
|-<br />
| 101 || Green || zold ||<br />
|-<br />
| 102 || Platform || platf ||<br />
|-<br />
| 103 || Blue Sky || kekeg ||<br />
|-<br />
| 104 || Platform Line || platfvonal ||<br />
|-<br />
| 105 || Ground View || viewfold ||<br />
|-<br />
| 106 || Sky View || vieweg ||<br />
|-<br />
| 120 || Helmet || sisak ||<br />
|-<br />
| 122 || Yellow Edge || sargaszele ||<br />
|-<br />
| 124 || Yellow || sarga ||<br />
|}<br />
<br />
Cheat sheet: http://kopasite.net/up/2/StyleCheatSheet.pdf<br />
<br />
== Levels ==<br />
[[Elma 2/Levels]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=EOL2&diff=29243EOL22020-12-22T18:52:04Z<p>Smibu: fix/remove dead links, no need to mention IE anymore</p>
<hr />
<div>'''EOL2''' is the tentative name of a game that aims to be the (unofficial) successor of [http://www.elastomania.com Elasto Mania] (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
EOL2 is designed to be multi-platform (Windows, Linux, OS X). It also [http://mopolauta.moposite.com/viewtopic.php?f=15&t=9509 '''runs on modern web browsers'''] including Chrome, Firefox, Opera and Safari.<br />
<br />
See [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''the related Mopolauta topic'''].<br />
<br />
On 21st December 2017, the tentative name [https://mopolauta.moposite.com/viewtopic.php?f=9&t=9808&view=viewpoll was changed] to EOL2. The old name was Elma 2, which is now reserved for [https://store.steampowered.com/app/1370850/Elasto_Mania_II/ the official Elasto Mania 2].<br />
<br />
EOL2 is no longer actively being developed. For more information, see [https://mopolauta.moposite.com/viewtopic.php?f=15&p=263156#p263156 '''this Mopolauta post'''].<br />
<br />
== Download & install ==<br />
'''Latest update:''' 23.12.2017 (version 0.5.1)<br />
<br />
* [https://m-l.fi/files/eol2/eol2-0.5.1-win32.zip '''Windows 32-bit''']<br />
* [https://m-l.fi/files/eol2/eol2-0.5.1-win64.zip '''Windows 64-bit''']<br />
* [https://m-l.fi/files/eol2/eol2-0.5.1-Linux-i686.deb '''Ubuntu 32-bit''']<br />
* [https://m-l.fi/files/eol2/eol2-0.5.1-Linux-x86_64.deb '''Ubuntu 64-bit''']<br />
* [https://m-l.fi/files/eol2/eol2-0.5.1-Darwin-x86_64.tar.gz '''OS X''']<br />
* [https://m-l.fi/files/eol2/eol2-0.5.1-Emscripten.zip '''Browser'''] ([https://m-l.fi/files/eol2/eol2.html '''online version'''])<br />
<br />
=== Windows ===<br />
EOL2 should work fine on Windows XP, Vista, 7, 8 and 10. It has been tested on Windows 10.<br />
<br />
Download either of the Windows ZIPs. Unzip it to anywhere.<br />
<br />
=== Linux ===<br />
EOL2 has been tested on Ubuntu 16.04.<br />
<br />
# Install <code>gdebi</code>: <pre>sudo apt-get install gdebi</pre><br />
# In the directory where you downloaded the DEB package, run the command <pre>sudo gdebi <deb file name here></pre><br />
# Launch EOL2 with <pre>cd /opt/eol2 && ./eol2</pre><br />
<br />
If you get an error like<br />
<pre><br />
./eol2: /usr/lib/i386-linux-gnu/libstdc++.so.6: version `CXXABI_1.3.8' not found (required by ./eol2)<br />
./eol2: /usr/lib/i386-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.20' not found (required by ./eol2)<br />
</pre><br />
then you need to adjust <code>LD_LIBRARY_PATH</code> like this: <pre>export LD_LIBRARY_PATH=/opt/eol2/lib</pre><br />
<br />
=== OS X ===<br />
<br />
Unpack the .tar.gz archive and double-click <code>eol2</code>. When running for the first time, you probably need to bypass the security check with Ctrl+click -> Open.<br />
<br />
== Troubleshooting ==<br />
If you are having problems in getting EOL2 to work, the file <code>eol2_log.txt</code> may be helpful. Paste its contents in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic, or upload the text file somewhere.)<br />
<br />
== Planned level format ==<br />
The following is a list of planned new features and changes to level format. See also the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices/polygons/pictures/textures, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== Planned replay format ==<br />
The following is a list of planned new features and changes to replay format.<br />
<br />
*Name of driver<br />
*Timestamp of the replay (when it was driven)<br />
*Better information about how the ride ended (died by touching ground/killer with head/wheel, finished by touching flower (or the last apple) with head/wheel)<br />
*Save timestamps of brake + gas keypresses? If needed, this could be made optional in case the driver doesn't want to reveal too much information<br />
*Duration (even if the driver didn't finish)<br />
*Allow merging as many replays as needed, not just 2<br />
*One wheel replay or not<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for EOL2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. EOL2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of EOL2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshots ==<br />
EOL2 0.1.0 running on Windows 7:<br />
<br />
[[File:Elma2_win7.png]]<br />
<br />
EOL2 0.1.0 running on Ubuntu 12.04:<br />
<br />
[[File:Elma2_ubuntu.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=EOL2&diff=29230EOL22020-10-31T17:45:48Z<p>Smibu: </p>
<hr />
<div>'''EOL2''' is the tentative name of a game that aims to be the (unofficial) successor of [http://www.elastomania.com Elasto Mania] (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
EOL2 is designed to be multi-platform (Windows, Linux, OS X). It also [http://mopolauta.moposite.com/viewtopic.php?f=15&t=9509 '''runs on web browser'''] including Chrome, Firefox, Opera and Safari. Currently IE/Edge does not work because they lack a WebGL extension (Vertex Array Objects).<br />
<br />
See [https://gitlab.com/Smibu/eol2/issues '''the list of issues (features and bugs)'''] and [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''the related Mopolauta topic'''].<br />
<br />
On 21st December 2017, the tentative name [https://mopolauta.moposite.com/viewtopic.php?f=9&t=9808&view=viewpoll was changed] to EOL2. The old name was Elma 2, which is now reserved for [http://elastomania.com/index_win_new.html the official Elasto Mania 2].<br />
<br />
EOL2 is no longer actively being developed. For more information, see [https://mopolauta.moposite.com/viewtopic.php?f=15&p=263156#p263156 '''this Mopolauta post'''].<br />
<br />
== Download & install ==<br />
'''Latest update:''' 23.12.2017 (version 0.5.1)<br />
<br />
* [https://m-l.fi/files/eol2/eol2-0.5.1-win32.zip '''Windows 32-bit''']<br />
* [https://m-l.fi/files/eol2/eol2-0.5.1-win64.zip '''Windows 64-bit''']<br />
* [https://m-l.fi/files/eol2/eol2-0.5.1-Linux-i686.deb '''Ubuntu 32-bit''']<br />
* [https://m-l.fi/files/eol2/eol2-0.5.1-Linux-x86_64.deb '''Ubuntu 64-bit''']<br />
* [https://m-l.fi/files/eol2/eol2-0.5.1-Darwin-x86_64.tar.gz '''OS X''']<br />
* [https://m-l.fi/files/eol2/eol2-0.5.1-Emscripten.zip '''Browser'''] ([https://m-l.fi/files/eol2/eol2.html '''online version'''])<br />
<br />
=== Windows ===<br />
EOL2 should work fine on Windows XP, Vista, 7, 8 and 10. It has been tested on Windows 10.<br />
<br />
Download either of the Windows ZIPs. Unzip it to anywhere.<br />
<br />
=== Linux ===<br />
EOL2 has been tested on Ubuntu 16.04.<br />
<br />
# Install <code>gdebi</code>: <pre>sudo apt-get install gdebi</pre><br />
# In the directory where you downloaded the DEB package, run the command <pre>sudo gdebi <deb file name here></pre><br />
# Launch EOL2 with <pre>cd /opt/eol2 && ./eol2</pre><br />
<br />
If you get an error like<br />
<pre><br />
./eol2: /usr/lib/i386-linux-gnu/libstdc++.so.6: version `CXXABI_1.3.8' not found (required by ./eol2)<br />
./eol2: /usr/lib/i386-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.20' not found (required by ./eol2)<br />
</pre><br />
then you need to adjust <code>LD_LIBRARY_PATH</code> like this: <pre>export LD_LIBRARY_PATH=/opt/eol2/lib</pre><br />
<br />
=== OS X ===<br />
<br />
Unpack the .tar.gz archive and double-click <code>eol2</code>. When running for the first time, you probably need to bypass the security check with Ctrl+click -> Open.<br />
<br />
== Troubleshooting ==<br />
If you are having problems in getting EOL2 to work, the file <code>eol2_log.txt</code> may be helpful. Paste its contents in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic, or upload the text file somewhere.)<br />
<br />
== Known bugs/issues ==<br />
See the [https://gitlab.com/Smibu/eol2/issues '''bug list'''].<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed in the above link, this is the preferred way to report them:<br />
# Make sure you have the latest version of EOL2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# Report the bugs in [https://gitlab.com/Smibu/eol2/issues '''GitLab''']. You need to have a GitLab account for this.<br />
<br />
== Planned level format ==<br />
The following is a list of planned new features and changes to level format. See also the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices/polygons/pictures/textures, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== Planned replay format ==<br />
The following is a list of planned new features and changes to replay format.<br />
<br />
*Name of driver<br />
*Timestamp of the replay (when it was driven)<br />
*Better information about how the ride ended (died by touching ground/killer with head/wheel, finished by touching flower (or the last apple) with head/wheel)<br />
*Save timestamps of brake + gas keypresses? If needed, this could be made optional in case the driver doesn't want to reveal too much information<br />
*Duration (even if the driver didn't finish)<br />
*Allow merging as many replays as needed, not just 2<br />
*One wheel replay or not<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for EOL2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. EOL2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of EOL2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshots ==<br />
EOL2 0.1.0 running on Windows 7:<br />
<br />
[[File:Elma2_win7.png]]<br />
<br />
EOL2 0.1.0 running on Ubuntu 12.04:<br />
<br />
[[File:Elma2_ubuntu.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=EOL2&diff=29224EOL22018-12-16T14:00:30Z<p>Smibu: remove inactive IRC channel</p>
<hr />
<div>'''EOL2''' is the tentative name of a game that aims to be the (unofficial) successor of [http://www.elastomania.com Elasto Mania] (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
EOL2 is designed to be multi-platform (Windows, Linux, OS X). It also [http://mopolauta.moposite.com/viewtopic.php?f=15&t=9509 '''runs on web browser'''] including Chrome, Firefox, Opera and Safari. Currently IE/Edge does not work because they lack a WebGL extension (Vertex Array Objects).<br />
<br />
See [https://gitlab.com/Smibu/eol2/issues '''the list of issues (features and bugs)'''] and [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''the related Mopolauta topic'''].<br />
<br />
On 21st December 2017, the tentative name [https://mopolauta.moposite.com/viewtopic.php?f=9&t=9808&view=viewpoll was changed] to EOL2. The old name was Elma 2, which is now reserved for [http://elastomania.com/index_win_new.html the official Elasto Mania 2].<br />
<br />
EOL2 is no longer actively being developed. For more information, see [https://mopolauta.moposite.com/viewtopic.php?f=15&p=263156#p263156 '''this Mopolauta post'''].<br />
<br />
== Download & install ==<br />
'''Latest update:''' 23.12.2017 (version 0.5.1)<br />
<br />
* [https://mkl.io/files/eol2/eol2-0.5.1-win32.zip '''Windows 32-bit''']<br />
* [https://mkl.io/files/eol2/eol2-0.5.1-win64.zip '''Windows 64-bit''']<br />
* [https://mkl.io/files/eol2/eol2-0.5.1-Linux-i686.deb '''Ubuntu 32-bit''']<br />
* [https://mkl.io/files/eol2/eol2-0.5.1-Linux-x86_64.deb '''Ubuntu 64-bit''']<br />
* [https://mkl.io/files/eol2/eol2-0.5.1-Darwin-x86_64.tar.gz '''OS X''']<br />
* [https://mkl.io/files/eol2/eol2-0.5.1-Emscripten.zip '''Browser'''] ([https://mkl.io/files/eol2/eol2.html '''online version'''])<br />
<br />
=== Windows ===<br />
EOL2 should work fine on Windows XP, Vista, 7, 8 and 10. It has been tested on Windows 10.<br />
<br />
Download either of the Windows ZIPs. Unzip it to anywhere.<br />
<br />
=== Linux ===<br />
EOL2 has been tested on Ubuntu 16.04.<br />
<br />
# Install <code>gdebi</code>: <pre>sudo apt-get install gdebi</pre><br />
# In the directory where you downloaded the DEB package, run the command <pre>sudo gdebi <deb file name here></pre><br />
# Launch EOL2 with <pre>cd /opt/eol2 && ./eol2</pre><br />
<br />
If you get an error like<br />
<pre><br />
./eol2: /usr/lib/i386-linux-gnu/libstdc++.so.6: version `CXXABI_1.3.8' not found (required by ./eol2)<br />
./eol2: /usr/lib/i386-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.20' not found (required by ./eol2)<br />
</pre><br />
then you need to adjust <code>LD_LIBRARY_PATH</code> like this: <pre>export LD_LIBRARY_PATH=/opt/eol2/lib</pre><br />
<br />
=== OS X ===<br />
<br />
Unpack the .tar.gz archive and double-click <code>eol2</code>. When running for the first time, you probably need to bypass the security check with Ctrl+click -> Open.<br />
<br />
== Troubleshooting ==<br />
If you are having problems in getting EOL2 to work, the file <code>eol2_log.txt</code> may be helpful. Paste its contents in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic, or upload the text file somewhere.)<br />
<br />
== Known bugs/issues ==<br />
See the [https://gitlab.com/Smibu/eol2/issues '''bug list'''].<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed in the above link, this is the preferred way to report them:<br />
# Make sure you have the latest version of EOL2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# Report the bugs in [https://gitlab.com/Smibu/eol2/issues '''GitLab''']. You need to have a GitLab account for this.<br />
<br />
== Planned level format ==<br />
The following is a list of planned new features and changes to level format. See also the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices/polygons/pictures/textures, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== Planned replay format ==<br />
The following is a list of planned new features and changes to replay format.<br />
<br />
*Name of driver<br />
*Timestamp of the replay (when it was driven)<br />
*Better information about how the ride ended (died by touching ground/killer with head/wheel, finished by touching flower (or the last apple) with head/wheel)<br />
*Save timestamps of brake + gas keypresses? If needed, this could be made optional in case the driver doesn't want to reveal too much information<br />
*Duration (even if the driver didn't finish)<br />
*Allow merging as many replays as needed, not just 2<br />
*One wheel replay or not<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for EOL2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. EOL2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of EOL2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshots ==<br />
EOL2 0.1.0 running on Windows 7:<br />
<br />
[[File:Elma2_win7.png]]<br />
<br />
EOL2 0.1.0 running on Ubuntu 12.04:<br />
<br />
[[File:Elma2_ubuntu.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=EOL2&diff=29223EOL22018-11-18T14:56:45Z<p>Smibu: update project status</p>
<hr />
<div>'''EOL2''' is the tentative name of a game that aims to be the (unofficial) successor of [http://www.elastomania.com Elasto Mania] (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
EOL2 is designed to be multi-platform (Windows, Linux, OS X). It also [http://mopolauta.moposite.com/viewtopic.php?f=15&t=9509 '''runs on web browser'''] including Chrome, Firefox, Opera and Safari. Currently IE/Edge does not work because they lack a WebGL extension (Vertex Array Objects).<br />
<br />
See [https://gitlab.com/Smibu/eol2/issues '''the list of issues (features and bugs)'''] and [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''the related Mopolauta topic'''].<br />
<br />
IRC channel for EOL2: '''#new_elma''' @ IRCnet.<br />
<br />
On 21st December 2017, the tentative name [https://mopolauta.moposite.com/viewtopic.php?f=9&t=9808&view=viewpoll was changed] to EOL2. The old name was Elma 2, which is now reserved for [http://elastomania.com/index_win_new.html the official Elasto Mania 2].<br />
<br />
EOL2 is no longer actively being developed. For more information, see [https://mopolauta.moposite.com/viewtopic.php?f=15&p=263156#p263156 '''this Mopolauta post'''].<br />
<br />
== Download & install ==<br />
'''Latest update:''' 23.12.2017 (version 0.5.1)<br />
<br />
* [https://mkl.io/files/eol2/eol2-0.5.1-win32.zip '''Windows 32-bit''']<br />
* [https://mkl.io/files/eol2/eol2-0.5.1-win64.zip '''Windows 64-bit''']<br />
* [https://mkl.io/files/eol2/eol2-0.5.1-Linux-i686.deb '''Ubuntu 32-bit''']<br />
* [https://mkl.io/files/eol2/eol2-0.5.1-Linux-x86_64.deb '''Ubuntu 64-bit''']<br />
* [https://mkl.io/files/eol2/eol2-0.5.1-Darwin-x86_64.tar.gz '''OS X''']<br />
* [https://mkl.io/files/eol2/eol2-0.5.1-Emscripten.zip '''Browser'''] ([https://mkl.io/files/eol2/eol2.html '''online version'''])<br />
<br />
=== Windows ===<br />
EOL2 should work fine on Windows XP, Vista, 7, 8 and 10. It has been tested on Windows 10.<br />
<br />
Download either of the Windows ZIPs. Unzip it to anywhere.<br />
<br />
=== Linux ===<br />
EOL2 has been tested on Ubuntu 16.04.<br />
<br />
# Install <code>gdebi</code>: <pre>sudo apt-get install gdebi</pre><br />
# In the directory where you downloaded the DEB package, run the command <pre>sudo gdebi <deb file name here></pre><br />
# Launch EOL2 with <pre>cd /opt/eol2 && ./eol2</pre><br />
<br />
If you get an error like<br />
<pre><br />
./eol2: /usr/lib/i386-linux-gnu/libstdc++.so.6: version `CXXABI_1.3.8' not found (required by ./eol2)<br />
./eol2: /usr/lib/i386-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.20' not found (required by ./eol2)<br />
</pre><br />
then you need to adjust <code>LD_LIBRARY_PATH</code> like this: <pre>export LD_LIBRARY_PATH=/opt/eol2/lib</pre><br />
<br />
=== OS X ===<br />
<br />
Unpack the .tar.gz archive and double-click <code>eol2</code>. When running for the first time, you probably need to bypass the security check with Ctrl+click -> Open.<br />
<br />
== Troubleshooting ==<br />
If you are having problems in getting EOL2 to work, the file <code>eol2_log.txt</code> may be helpful. Paste its contents in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic, or upload the text file somewhere.)<br />
<br />
== Known bugs/issues ==<br />
See the [https://gitlab.com/Smibu/eol2/issues '''bug list'''].<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed in the above link, this is the preferred way to report them:<br />
# Make sure you have the latest version of EOL2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# Report the bugs in [https://gitlab.com/Smibu/eol2/issues '''GitLab''']. You need to have a GitLab account for this.<br />
<br />
== Planned level format ==<br />
The following is a list of planned new features and changes to level format. See also the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices/polygons/pictures/textures, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== Planned replay format ==<br />
The following is a list of planned new features and changes to replay format.<br />
<br />
*Name of driver<br />
*Timestamp of the replay (when it was driven)<br />
*Better information about how the ride ended (died by touching ground/killer with head/wheel, finished by touching flower (or the last apple) with head/wheel)<br />
*Save timestamps of brake + gas keypresses? If needed, this could be made optional in case the driver doesn't want to reveal too much information<br />
*Duration (even if the driver didn't finish)<br />
*Allow merging as many replays as needed, not just 2<br />
*One wheel replay or not<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for EOL2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. EOL2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of EOL2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshots ==<br />
EOL2 0.1.0 running on Windows 7:<br />
<br />
[[File:Elma2_win7.png]]<br />
<br />
EOL2 0.1.0 running on Ubuntu 12.04:<br />
<br />
[[File:Elma2_ubuntu.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=EOL2&diff=29139EOL22017-12-22T22:36:07Z<p>Smibu: </p>
<hr />
<div>'''EOL2''' is the tentative name of a game that aims to be the (unofficial) successor of [http://www.elastomania.com Elasto Mania] (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
EOL2 is designed to be multi-platform (Windows, Linux, OS X). It also [http://mopolauta.moposite.com/viewtopic.php?f=15&t=9509 '''runs on web browser'''] including Chrome, Firefox, Opera and Safari. Currently IE/Edge does not work because they lack a WebGL extension (Vertex Array Objects).<br />
<br />
The development is in a very early phase, which is why there are not many features implemented yet.<br />
<br />
See [https://gitlab.com/Smibu/eol2/issues '''the list of issues (features and bugs)'''] and [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''the related Mopolauta topic'''].<br />
<br />
IRC channel for EOL2: '''#new_elma''' @ IRCnet.<br />
<br />
On 21st December 2017, the tentative name [https://mopolauta.moposite.com/viewtopic.php?f=9&t=9808&view=viewpoll was changed] to EOL2. The old name was Elma 2, which is now reserved for [http://elastomania.com/index_win_new.html the official Elasto Mania 2].<br />
<br />
== Download & install ==<br />
'''Latest update:''' 23.12.2017 (version 0.5.1)<br />
<br />
* [https://mkl.io/files/eol2/eol2-0.5.1-win32.zip '''Windows 32-bit''']<br />
* [https://mkl.io/files/eol2/eol2-0.5.1-win64.zip '''Windows 64-bit''']<br />
* [https://mkl.io/files/eol2/eol2-0.5.1-Linux-i686.deb '''Ubuntu 32-bit''']<br />
* [https://mkl.io/files/eol2/eol2-0.5.1-Linux-x86_64.deb '''Ubuntu 64-bit''']<br />
* [https://mkl.io/files/eol2/eol2-0.5.1-Darwin-x86_64.tar.gz '''OS X''']<br />
* [https://mkl.io/files/eol2/eol2-0.5.1-Emscripten.zip '''Browser'''] ([https://mkl.io/files/eol2/eol2.html '''online version'''])<br />
<br />
=== Windows ===<br />
EOL2 should work fine on Windows XP, Vista, 7, 8 and 10. It has been tested on Windows 10.<br />
<br />
Download either of the Windows ZIPs. Unzip it to anywhere.<br />
<br />
=== Linux ===<br />
EOL2 has been tested on Ubuntu 16.04.<br />
<br />
# Install <code>gdebi</code>: <pre>sudo apt-get install gdebi</pre><br />
# In the directory where you downloaded the DEB package, run the command <pre>sudo gdebi <deb file name here></pre><br />
# Launch EOL2 with <pre>cd /opt/eol2 && ./eol2</pre><br />
<br />
If you get an error like<br />
<pre><br />
./eol2: /usr/lib/i386-linux-gnu/libstdc++.so.6: version `CXXABI_1.3.8' not found (required by ./eol2)<br />
./eol2: /usr/lib/i386-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.20' not found (required by ./eol2)<br />
</pre><br />
then you need to adjust <code>LD_LIBRARY_PATH</code> like this: <pre>export LD_LIBRARY_PATH=/opt/eol2/lib</pre><br />
<br />
=== OS X ===<br />
<br />
Unpack the .tar.gz archive and double-click <code>eol2</code>. When running for the first time, you probably need to bypass the security check with Ctrl+click -> Open.<br />
<br />
== Troubleshooting ==<br />
If you are having problems in getting EOL2 to work, the file <code>eol2_log.txt</code> may be helpful. Paste its contents in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic, or upload the text file somewhere.)<br />
<br />
== Known bugs/issues ==<br />
See the [https://gitlab.com/Smibu/eol2/issues '''bug list'''].<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed in the above link, this is the preferred way to report them:<br />
# Make sure you have the latest version of EOL2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# Report the bugs in [https://gitlab.com/Smibu/eol2/issues '''GitLab''']. You need to have a GitLab account for this.<br />
<br />
== Planned level format ==<br />
The following is a list of planned new features and changes to level format. See also the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices/polygons/pictures/textures, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== Planned replay format ==<br />
The following is a list of planned new features and changes to replay format.<br />
<br />
*Name of driver<br />
*Timestamp of the replay (when it was driven)<br />
*Better information about how the ride ended (died by touching ground/killer with head/wheel, finished by touching flower (or the last apple) with head/wheel)<br />
*Save timestamps of brake + gas keypresses? If needed, this could be made optional in case the driver doesn't want to reveal too much information<br />
*Duration (even if the driver didn't finish)<br />
*Allow merging as many replays as needed, not just 2<br />
*One wheel replay or not<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for EOL2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. EOL2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of EOL2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshots ==<br />
EOL2 0.1.0 running on Windows 7:<br />
<br />
[[File:Elma2_win7.png]]<br />
<br />
EOL2 0.1.0 running on Ubuntu 12.04:<br />
<br />
[[File:Elma2_ubuntu.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=EOL2&diff=29138EOL22017-12-22T22:35:21Z<p>Smibu: </p>
<hr />
<div>'''EOL2''' is the tentative name of a game that aims to be the (unofficial) successor of [http://www.elastomania.com Elasto Mania] (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
EOL2 is designed to be multi-platform (Windows, Linux, OS X). It also [http://mopolauta.moposite.com/viewtopic.php?f=15&t=9509 '''runs on web browser'''] including Chrome, Firefox, Opera and Safari. Currently IE/Edge does not work because they lack a WebGL extension (Vertex Array Objects).<br />
<br />
The development is in a very early phase, which is why there are not many features implemented yet.<br />
<br />
See [https://gitlab.com/Smibu/elma-2/issues '''the list of issues (features and bugs)'''] and [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''the related Mopolauta topic'''].<br />
<br />
IRC channel for EOL2: '''#new_elma''' @ IRCnet.<br />
<br />
On 21st December 2017, the tentative name [https://mopolauta.moposite.com/viewtopic.php?f=9&t=9808&view=viewpoll was changed] to EOL2. The old name was Elma 2, which is now reserved for [http://elastomania.com/index_win_new.html the official Elasto Mania 2].<br />
<br />
== Download & install ==<br />
'''Latest update:''' 23.12.2017 (version 0.5.1)<br />
<br />
* [https://mkl.io/files/eol2/eol2-0.5.1-win32.zip '''Windows 32-bit''']<br />
* [https://mkl.io/files/eol2/eol2-0.5.1-win64.zip '''Windows 64-bit''']<br />
* [https://mkl.io/files/eol2/eol2-0.5.1-Linux-i686.deb '''Ubuntu 32-bit''']<br />
* [https://mkl.io/files/eol2/eol2-0.5.1-Linux-x86_64.deb '''Ubuntu 64-bit''']<br />
* [https://mkl.io/files/eol2/eol2-0.5.1-Darwin-x86_64.tar.gz '''OS X''']<br />
* [https://mkl.io/files/eol2/eol2-0.5.1-Emscripten.zip '''Browser'''] ([https://mkl.io/files/eol2/eol2.html '''online version'''])<br />
<br />
=== Windows ===<br />
EOL2 should work fine on Windows XP, Vista, 7, 8 and 10. It has been tested on Windows 10.<br />
<br />
Download either of the Windows ZIPs. Unzip it to anywhere.<br />
<br />
=== Linux ===<br />
EOL2 has been tested on Ubuntu 16.04.<br />
<br />
# Install <code>gdebi</code>: <pre>sudo apt-get install gdebi</pre><br />
# In the directory where you downloaded the DEB package, run the command <pre>sudo gdebi <deb file name here></pre><br />
# Launch EOL2 with <pre>cd /opt/eol2 && ./eol2</pre><br />
<br />
If you get an error like<br />
<pre><br />
./eol2: /usr/lib/i386-linux-gnu/libstdc++.so.6: version `CXXABI_1.3.8' not found (required by ./eol2)<br />
./eol2: /usr/lib/i386-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.20' not found (required by ./eol2)<br />
</pre><br />
then you need to adjust <code>LD_LIBRARY_PATH</code> like this: <pre>export LD_LIBRARY_PATH=/opt/eol2/lib</pre><br />
<br />
=== OS X ===<br />
<br />
Unpack the .tar.gz archive and double-click <code>eol2</code>. When running for the first time, you probably need to bypass the security check with Ctrl+click -> Open.<br />
<br />
== Troubleshooting ==<br />
If you are having problems in getting EOL2 to work, the file <code>eol2_log.txt</code> may be helpful. Paste its contents in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic, or upload the text file somewhere.)<br />
<br />
== Known bugs/issues ==<br />
See the [https://gitlab.com/Smibu/elma-2/issues '''bug list'''].<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed in the above link, this is the preferred way to report them:<br />
# Make sure you have the latest version of EOL2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# Report the bugs in [https://gitlab.com/Smibu/elma-2/issues '''GitLab''']. You need to have a GitLab account for this.<br />
<br />
== Planned level format ==<br />
The following is a list of planned new features and changes to level format. See also the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices/polygons/pictures/textures, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== Planned replay format ==<br />
The following is a list of planned new features and changes to replay format.<br />
<br />
*Name of driver<br />
*Timestamp of the replay (when it was driven)<br />
*Better information about how the ride ended (died by touching ground/killer with head/wheel, finished by touching flower (or the last apple) with head/wheel)<br />
*Save timestamps of brake + gas keypresses? If needed, this could be made optional in case the driver doesn't want to reveal too much information<br />
*Duration (even if the driver didn't finish)<br />
*Allow merging as many replays as needed, not just 2<br />
*One wheel replay or not<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for EOL2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. EOL2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of EOL2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshots ==<br />
EOL2 0.1.0 running on Windows 7:<br />
<br />
[[File:Elma2_win7.png]]<br />
<br />
EOL2 0.1.0 running on Ubuntu 12.04:<br />
<br />
[[File:Elma2_ubuntu.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=EOL2&diff=29137EOL22017-12-22T22:34:12Z<p>Smibu: </p>
<hr />
<div>'''EOL2''' is the tentative name of a game that aims to be the (unofficial) successor of [http://www.elastomania.com Elasto Mania] (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
EOL2 is designed to be multi-platform (Windows, Linux, OS X). It also [http://mopolauta.moposite.com/viewtopic.php?f=15&t=9509 '''runs on web browser'''] including Chrome, Firefox, Opera and Safari. Currently IE/Edge does not work because they lack a WebGL extension (Vertex Array Objects).<br />
<br />
The development is in a very early phase, which is why there are not many features implemented yet.<br />
<br />
See [https://gitlab.com/Smibu/elma-2/issues '''the list of issues (features and bugs)'''] and [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''the related Mopolauta topic'''].<br />
<br />
IRC channel for EOL2: '''#new_elma''' @ IRCnet.<br />
<br />
On 21st December 2017, the tentative name [https://mopolauta.moposite.com/viewtopic.php?f=9&t=9808&view=viewpoll was changed] to EOL2. The old name was Elma 2, which is now reserved for [http://elastomania.com/index_win_new.html the official Elasto Mania 2].<br />
<br />
== Download & install ==<br />
'''Latest update:''' 23.12.2017 (version 0.5.1)<br />
<br />
* [https://mkl.io/files/eol2/eol2-0.5.1-win32.zip '''Windows 32-bit''']<br />
* [https://mkl.io/files/eol2/eol2-0.5.1-win64.zip '''Windows 64-bit''']<br />
* [https://mkl.io/files/eol2/eol2-0.5.1-Linux-i686.deb '''Ubuntu 32-bit''']<br />
* [https://mkl.io/files/eol2/eol2-0.5.1-Linux-x86_64.deb '''Ubuntu 64-bit''']<br />
* [https://mkl.io/files/eol2/eol2-0.5.1-Darwin-x86_64.tar.gz '''OS X''']<br />
* [https://mkl.io/files/eol2/eol2-0.5.1-Emscripten.zip '''Browser'''] ([https://mkl.io/files/eol2/eol2.html '''online version'''])<br />
<br />
=== Windows ===<br />
EOL2 should work fine on Windows XP, Vista, 7, 8 and 10. It has been tested on Windows 10.<br />
<br />
Download either of the Windows ZIPs. Unzip it to anywhere.<br />
<br />
=== Linux ===<br />
EOL2 has been tested on Ubuntu 16.04.<br />
<br />
# Install <code>gdebi</code>: <pre>sudo apt-get install gdebi</pre><br />
# In the directory where you downloaded the DEB package, run the command <pre>sudo gdebi <deb file name here></pre><br />
# Launch EOL2 with <pre>cd /opt/elma2 && ./elma2</pre><br />
<br />
If you get an error like<br />
<pre><br />
./elma2: /usr/lib/i386-linux-gnu/libstdc++.so.6: version `CXXABI_1.3.8' not found (required by ./elma2)<br />
./elma2: /usr/lib/i386-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.20' not found (required by ./elma2)<br />
</pre><br />
then you need to adjust <code>LD_LIBRARY_PATH</code> like this: <pre>export LD_LIBRARY_PATH=/opt/elma2/lib</pre><br />
<br />
=== OS X ===<br />
<br />
Unpack the .tar.gz archive and double-click <code>elma2</code>. When running for the first time, you probably need to bypass the security check with Ctrl+click -> Open.<br />
<br />
== Troubleshooting ==<br />
If you are having problems in getting EOL2 to work, the file <code>elma2_log.txt</code> may be helpful. Paste its contents in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic, or upload the text file somewhere.)<br />
<br />
== Known bugs/issues ==<br />
See the [https://gitlab.com/Smibu/elma-2/issues '''bug list'''].<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed in the above link, this is the preferred way to report them:<br />
# Make sure you have the latest version of EOL2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# Report the bugs in [https://gitlab.com/Smibu/elma-2/issues '''GitLab''']. You need to have a GitLab account for this.<br />
<br />
== Planned level format ==<br />
The following is a list of planned new features and changes to level format. See also the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices/polygons/pictures/textures, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== Planned replay format ==<br />
The following is a list of planned new features and changes to replay format.<br />
<br />
*Name of driver<br />
*Timestamp of the replay (when it was driven)<br />
*Better information about how the ride ended (died by touching ground/killer with head/wheel, finished by touching flower (or the last apple) with head/wheel)<br />
*Save timestamps of brake + gas keypresses? If needed, this could be made optional in case the driver doesn't want to reveal too much information<br />
*Duration (even if the driver didn't finish)<br />
*Allow merging as many replays as needed, not just 2<br />
*One wheel replay or not<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for EOL2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. EOL2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of EOL2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshots ==<br />
EOL2 0.1.0 running on Windows 7:<br />
<br />
[[File:Elma2_win7.png]]<br />
<br />
EOL2 0.1.0 running on Ubuntu 12.04:<br />
<br />
[[File:Elma2_ubuntu.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=EOL2&diff=29133EOL22017-12-21T21:41:19Z<p>Smibu: </p>
<hr />
<div>'''EOL2''' is the tentative name of a game that aims to be the (unofficial) successor of [http://www.elastomania.com Elasto Mania] (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
EOL2 is designed to be multi-platform (Windows, Linux, OS X). It also [http://mopolauta.moposite.com/viewtopic.php?f=15&t=9509 '''runs on web browser'''] including Chrome, Firefox, Opera and Safari. Currently IE/Edge does not work because they lack a WebGL extension (Vertex Array Objects).<br />
<br />
The development is in a very early phase, which is why there are not many features implemented yet.<br />
<br />
See [https://gitlab.com/Smibu/elma-2/issues '''the list of issues (features and bugs)'''] and [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''the related Mopolauta topic'''].<br />
<br />
IRC channel for EOL2: '''#new_elma''' @ IRCnet.<br />
<br />
On 21st December 2017, the tentative name [https://mopolauta.moposite.com/viewtopic.php?f=9&t=9808&view=viewpoll was changed] to EOL2. The old name was Elma 2, which is now reserved for [http://elastomania.com/index_win_new.html the official Elasto Mania 2].<br />
<br />
== Download & install ==<br />
'''Latest update:''' 13.3.2017 (version 0.5.0)<br />
<br />
* [https://mkl.io/files/elma2/elma2-0.5.0-win32.zip '''Windows 32-bit''']<br />
* [https://mkl.io/files/elma2/elma2-0.5.0-win64.zip '''Windows 64-bit''']<br />
* [https://mkl.io/files/elma2/elma2-0.5.0-Linux-i686.deb '''Ubuntu 32-bit''']<br />
* [https://mkl.io/files/elma2/elma2-0.5.0-Linux-x86_64.deb '''Ubuntu 64-bit''']<br />
* [https://mkl.io/files/elma2/elma2-0.5.0-Darwin-x86_64.tar.gz '''OS X''']<br />
* [https://mkl.io/files/elma2/elma2-0.5.0-Emscripten.zip '''Browser'''] ([https://mkl.io/files/elma2/elma2.html '''online version'''])<br />
<br />
=== Windows ===<br />
EOL2 should work fine on Windows XP, Vista, 7, 8 and 10. It has been tested on Windows 10.<br />
<br />
Download either of the Windows ZIPs. Unzip it to anywhere.<br />
<br />
=== Linux ===<br />
EOL2 has been tested on Ubuntu 16.04.<br />
<br />
# Install <code>gdebi</code>: <pre>sudo apt-get install gdebi</pre><br />
# In the directory where you downloaded the DEB package, run the command <pre>sudo gdebi <deb file name here></pre><br />
# Launch EOL2 with <pre>cd /opt/elma2 && ./elma2</pre><br />
<br />
If you get an error like<br />
<pre><br />
./elma2: /usr/lib/i386-linux-gnu/libstdc++.so.6: version `CXXABI_1.3.8' not found (required by ./elma2)<br />
./elma2: /usr/lib/i386-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.20' not found (required by ./elma2)<br />
</pre><br />
then you need to adjust <code>LD_LIBRARY_PATH</code> like this: <pre>export LD_LIBRARY_PATH=/opt/elma2/lib</pre><br />
<br />
=== OS X ===<br />
<br />
Unpack the .tar.gz archive and double-click <code>elma2</code>. When running for the first time, you probably need to bypass the security check with Ctrl+click -> Open.<br />
<br />
== Troubleshooting ==<br />
If you are having problems in getting EOL2 to work, the file <code>elma2_log.txt</code> may be helpful. Paste its contents in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic, or upload the text file somewhere.)<br />
<br />
== Known bugs/issues ==<br />
See the [https://gitlab.com/Smibu/elma-2/issues '''bug list'''].<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed in the above link, this is the preferred way to report them:<br />
# Make sure you have the latest version of EOL2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# Report the bugs in [https://gitlab.com/Smibu/elma-2/issues '''GitLab''']. You need to have a GitLab account for this.<br />
<br />
== Planned level format ==<br />
The following is a list of planned new features and changes to level format. See also the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices/polygons/pictures/textures, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== Planned replay format ==<br />
The following is a list of planned new features and changes to replay format.<br />
<br />
*Name of driver<br />
*Timestamp of the replay (when it was driven)<br />
*Better information about how the ride ended (died by touching ground/killer with head/wheel, finished by touching flower (or the last apple) with head/wheel)<br />
*Save timestamps of brake + gas keypresses? If needed, this could be made optional in case the driver doesn't want to reveal too much information<br />
*Duration (even if the driver didn't finish)<br />
*Allow merging as many replays as needed, not just 2<br />
*One wheel replay or not<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for EOL2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. EOL2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of EOL2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshots ==<br />
EOL2 0.1.0 running on Windows 7:<br />
<br />
[[File:Elma2_win7.png]]<br />
<br />
EOL2 0.1.0 running on Ubuntu 12.04:<br />
<br />
[[File:Elma2_ubuntu.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=EOL2&diff=29132EOL22017-12-21T21:39:46Z<p>Smibu: </p>
<hr />
<div>'''EOL2''' is the tentative name of a game that aims to be the (unofficial) successor of [http://www.elastomania.com Elasto Mania] (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
EOL2 is designed to be multi-platform (Windows, Linux, OS X). It also [http://mopolauta.moposite.com/viewtopic.php?f=15&t=9509 '''runs on web browser'''] including Chrome, Firefox, Opera and Safari. Currently IE/Edge does not work because they lack a WebGL extension (Vertex Array Objects).<br />
<br />
The development is in a very early phase, which is why there are not many features implemented yet.<br />
<br />
See [https://gitlab.com/Smibu/elma-2/issues '''the list of issues (features and bugs)'''] and [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''the related Mopolauta topic'''].<br />
<br />
IRC channel for EOL2: '''#new_elma''' @ IRCnet.<br />
<br />
On 21st December 2017, the tentative name of the project [https://mopolauta.moposite.com/viewtopic.php?f=9&t=9808&view=viewpoll was changed] to EOL2. The old name was Elma 2, which is now reserved for [http://elastomania.com/index_win_new.html the official Elasto Mania 2].<br />
<br />
== Download & install ==<br />
'''Latest update:''' 13.3.2017 (version 0.5.0)<br />
<br />
* [https://mkl.io/files/elma2/elma2-0.5.0-win32.zip '''Windows 32-bit''']<br />
* [https://mkl.io/files/elma2/elma2-0.5.0-win64.zip '''Windows 64-bit''']<br />
* [https://mkl.io/files/elma2/elma2-0.5.0-Linux-i686.deb '''Ubuntu 32-bit''']<br />
* [https://mkl.io/files/elma2/elma2-0.5.0-Linux-x86_64.deb '''Ubuntu 64-bit''']<br />
* [https://mkl.io/files/elma2/elma2-0.5.0-Darwin-x86_64.tar.gz '''OS X''']<br />
* [https://mkl.io/files/elma2/elma2-0.5.0-Emscripten.zip '''Browser'''] ([https://mkl.io/files/elma2/elma2.html '''online version'''])<br />
<br />
=== Windows ===<br />
EOL2 should work fine on Windows XP, Vista, 7, 8 and 10. It has been tested on Windows 10.<br />
<br />
Download either of the Windows ZIPs. Unzip it to anywhere.<br />
<br />
=== Linux ===<br />
EOL2 has been tested on Ubuntu 16.04.<br />
<br />
# Install <code>gdebi</code>: <pre>sudo apt-get install gdebi</pre><br />
# In the directory where you downloaded the DEB package, run the command <pre>sudo gdebi <deb file name here></pre><br />
# Launch EOL2 with <pre>cd /opt/elma2 && ./elma2</pre><br />
<br />
If you get an error like<br />
<pre><br />
./elma2: /usr/lib/i386-linux-gnu/libstdc++.so.6: version `CXXABI_1.3.8' not found (required by ./elma2)<br />
./elma2: /usr/lib/i386-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.20' not found (required by ./elma2)<br />
</pre><br />
then you need to adjust <code>LD_LIBRARY_PATH</code> like this: <pre>export LD_LIBRARY_PATH=/opt/elma2/lib</pre><br />
<br />
=== OS X ===<br />
<br />
Unpack the .tar.gz archive and double-click <code>elma2</code>. When running for the first time, you probably need to bypass the security check with Ctrl+click -> Open.<br />
<br />
== Troubleshooting ==<br />
If you are having problems in getting EOL2 to work, the file <code>elma2_log.txt</code> may be helpful. Paste its contents in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic, or upload the text file somewhere.)<br />
<br />
== Known bugs/issues ==<br />
See the [https://gitlab.com/Smibu/elma-2/issues '''bug list'''].<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed in the above link, this is the preferred way to report them:<br />
# Make sure you have the latest version of EOL2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# Report the bugs in [https://gitlab.com/Smibu/elma-2/issues '''GitLab''']. You need to have a GitLab account for this.<br />
<br />
== Planned level format ==<br />
The following is a list of planned new features and changes to level format. See also the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices/polygons/pictures/textures, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== Planned replay format ==<br />
The following is a list of planned new features and changes to replay format.<br />
<br />
*Name of driver<br />
*Timestamp of the replay (when it was driven)<br />
*Better information about how the ride ended (died by touching ground/killer with head/wheel, finished by touching flower (or the last apple) with head/wheel)<br />
*Save timestamps of brake + gas keypresses? If needed, this could be made optional in case the driver doesn't want to reveal too much information<br />
*Duration (even if the driver didn't finish)<br />
*Allow merging as many replays as needed, not just 2<br />
*One wheel replay or not<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for EOL2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. EOL2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of EOL2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshots ==<br />
EOL2 0.1.0 running on Windows 7:<br />
<br />
[[File:Elma2_win7.png]]<br />
<br />
EOL2 0.1.0 running on Ubuntu 12.04:<br />
<br />
[[File:Elma2_ubuntu.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=EOL2&diff=29131EOL22017-12-21T21:36:16Z<p>Smibu: update project name</p>
<hr />
<div>'''EOL2''' is the tentative name of a game that aims to be the (unofficial) successor of [http://www.elastomania.com Elasto Mania] (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
EOL2 is designed to be multi-platform (Windows, Linux, OS X). It also [http://mopolauta.moposite.com/viewtopic.php?f=15&t=9509 '''runs on web browser'''] including Chrome, Firefox, Opera and Safari. Currently IE/Edge does not work because they lack a WebGL extension (Vertex Array Objects).<br />
<br />
The development is in a very early phase, which is why there are not many features implemented yet.<br />
<br />
See [https://gitlab.com/Smibu/elma-2/issues '''the list of issues (features and bugs)'''] and [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''the related Mopolauta topic'''].<br />
<br />
IRC channel for EOL2: '''#new_elma''' @ IRCnet.<br />
<br />
== Download & install ==<br />
'''Latest update:''' 13.3.2017 (version 0.5.0)<br />
<br />
* [https://mkl.io/files/elma2/elma2-0.5.0-win32.zip '''Windows 32-bit''']<br />
* [https://mkl.io/files/elma2/elma2-0.5.0-win64.zip '''Windows 64-bit''']<br />
* [https://mkl.io/files/elma2/elma2-0.5.0-Linux-i686.deb '''Ubuntu 32-bit''']<br />
* [https://mkl.io/files/elma2/elma2-0.5.0-Linux-x86_64.deb '''Ubuntu 64-bit''']<br />
* [https://mkl.io/files/elma2/elma2-0.5.0-Darwin-x86_64.tar.gz '''OS X''']<br />
* [https://mkl.io/files/elma2/elma2-0.5.0-Emscripten.zip '''Browser'''] ([https://mkl.io/files/elma2/elma2.html '''online version'''])<br />
<br />
=== Windows ===<br />
EOL2 should work fine on Windows XP, Vista, 7, 8 and 10. It has been tested on Windows 10.<br />
<br />
Download either of the Windows ZIPs. Unzip it to anywhere.<br />
<br />
=== Linux ===<br />
EOL2 has been tested on Ubuntu 16.04.<br />
<br />
# Install <code>gdebi</code>: <pre>sudo apt-get install gdebi</pre><br />
# In the directory where you downloaded the DEB package, run the command <pre>sudo gdebi <deb file name here></pre><br />
# Launch EOL2 with <pre>cd /opt/elma2 && ./elma2</pre><br />
<br />
If you get an error like<br />
<pre><br />
./elma2: /usr/lib/i386-linux-gnu/libstdc++.so.6: version `CXXABI_1.3.8' not found (required by ./elma2)<br />
./elma2: /usr/lib/i386-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.20' not found (required by ./elma2)<br />
</pre><br />
then you need to adjust <code>LD_LIBRARY_PATH</code> like this: <pre>export LD_LIBRARY_PATH=/opt/elma2/lib</pre><br />
<br />
=== OS X ===<br />
<br />
Unpack the .tar.gz archive and double-click <code>elma2</code>. When running for the first time, you probably need to bypass the security check with Ctrl+click -> Open.<br />
<br />
== Troubleshooting ==<br />
If you are having problems in getting EOL2 to work, the file <code>elma2_log.txt</code> may be helpful. Paste its contents in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic, or upload the text file somewhere.)<br />
<br />
== Known bugs/issues ==<br />
See the [https://gitlab.com/Smibu/elma-2/issues '''bug list'''].<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed in the above link, this is the preferred way to report them:<br />
# Make sure you have the latest version of EOL2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# Report the bugs in [https://gitlab.com/Smibu/elma-2/issues '''GitLab''']. You need to have a GitLab account for this.<br />
<br />
== Planned level format ==<br />
The following is a list of planned new features and changes to level format. See also the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices/polygons/pictures/textures, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== Planned replay format ==<br />
The following is a list of planned new features and changes to replay format.<br />
<br />
*Name of driver<br />
*Timestamp of the replay (when it was driven)<br />
*Better information about how the ride ended (died by touching ground/killer with head/wheel, finished by touching flower (or the last apple) with head/wheel)<br />
*Save timestamps of brake + gas keypresses? If needed, this could be made optional in case the driver doesn't want to reveal too much information<br />
*Duration (even if the driver didn't finish)<br />
*Allow merging as many replays as needed, not just 2<br />
*One wheel replay or not<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for EOL2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. EOL2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of EOL2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshots ==<br />
EOL2 0.1.0 running on Windows 7:<br />
<br />
[[File:Elma2_win7.png]]<br />
<br />
EOL2 0.1.0 running on Ubuntu 12.04:<br />
<br />
[[File:Elma2_ubuntu.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=EOL2&diff=29129EOL22017-12-21T21:35:02Z<p>Smibu: Smibu moved page Elma 2 (Smibu) to EOL2: See https://mopolauta.moposite.com/viewtopic.php?f=9&t=9808&view=viewpoll</p>
<hr />
<div>'''Elma 2''' is the tentative name of a game that aims to be the (unofficial) successor of [http://www.elastomania.com Elasto Mania] (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
Elma 2 is designed to be multi-platform (Windows, Linux, OS X). It also [http://mopolauta.moposite.com/viewtopic.php?f=15&t=9509 '''runs on web browser'''] including Chrome, Firefox, Opera and Safari. Currently IE/Edge does not work because they lack a WebGL extension (Vertex Array Objects).<br />
<br />
The development is in a very early phase, which is why there are not many features implemented yet.<br />
<br />
See [https://gitlab.com/Smibu/elma-2/issues '''the list of issues (features and bugs)'''] and [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''the related Mopolauta topic'''].<br />
<br />
IRC channel for Elma 2: '''#new_elma''' @ IRCnet.<br />
<br />
== Download & install ==<br />
'''Latest update:''' 13.3.2017 (version 0.5.0)<br />
<br />
* [https://mkl.io/files/elma2/elma2-0.5.0-win32.zip '''Windows 32-bit''']<br />
* [https://mkl.io/files/elma2/elma2-0.5.0-win64.zip '''Windows 64-bit''']<br />
* [https://mkl.io/files/elma2/elma2-0.5.0-Linux-i686.deb '''Ubuntu 32-bit''']<br />
* [https://mkl.io/files/elma2/elma2-0.5.0-Linux-x86_64.deb '''Ubuntu 64-bit''']<br />
* [https://mkl.io/files/elma2/elma2-0.5.0-Darwin-x86_64.tar.gz '''OS X''']<br />
* [https://mkl.io/files/elma2/elma2-0.5.0-Emscripten.zip '''Browser'''] ([https://mkl.io/files/elma2/elma2.html '''online version'''])<br />
<br />
=== Windows ===<br />
Elma 2 should work fine on Windows XP, Vista, 7, 8 and 10. It has been tested on Windows 10.<br />
<br />
Download either of the Windows ZIPs. Unzip it to anywhere.<br />
<br />
=== Linux ===<br />
Elma 2 has been tested on Ubuntu 16.04.<br />
<br />
# Install <code>gdebi</code>: <pre>sudo apt-get install gdebi</pre><br />
# In the directory where you downloaded the DEB package, run the command <pre>sudo gdebi <deb file name here></pre><br />
# Launch Elma 2 with <pre>cd /opt/elma2 && ./elma2</pre><br />
<br />
If you get an error like<br />
<pre><br />
./elma2: /usr/lib/i386-linux-gnu/libstdc++.so.6: version `CXXABI_1.3.8' not found (required by ./elma2)<br />
./elma2: /usr/lib/i386-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.20' not found (required by ./elma2)<br />
</pre><br />
then you need to adjust <code>LD_LIBRARY_PATH</code> like this: <pre>export LD_LIBRARY_PATH=/opt/elma2/lib</pre><br />
<br />
=== OS X ===<br />
<br />
Unpack the .tar.gz archive and double-click <code>elma2</code>. When running for the first time, you probably need to bypass the security check with Ctrl+click -> Open.<br />
<br />
== Troubleshooting ==<br />
If you are having problems in getting Elma 2 to work, the file <code>elma2_log.txt</code> may be helpful. Paste its contents in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic, or upload the text file somewhere.)<br />
<br />
== Known bugs/issues ==<br />
See the [https://gitlab.com/Smibu/elma-2/issues '''bug list'''].<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed in the above link, this is the preferred way to report them:<br />
# Make sure you have the latest version of Elma 2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# Report the bugs in [https://gitlab.com/Smibu/elma-2/issues '''GitLab''']. You need to have a GitLab account for this.<br />
<br />
== Planned level format ==<br />
The following is a list of planned new features and changes to level format. See also the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices/polygons/pictures/textures, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== Planned replay format ==<br />
The following is a list of planned new features and changes to replay format.<br />
<br />
*Name of driver<br />
*Timestamp of the replay (when it was driven)<br />
*Better information about how the ride ended (died by touching ground/killer with head/wheel, finished by touching flower (or the last apple) with head/wheel)<br />
*Save timestamps of brake + gas keypresses? If needed, this could be made optional in case the driver doesn't want to reveal too much information<br />
*Duration (even if the driver didn't finish)<br />
*Allow merging as many replays as needed, not just 2<br />
*One wheel replay or not<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for Elma 2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. Elma 2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of Elma 2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshots ==<br />
Elma 2 0.1.0 running on Windows 7:<br />
<br />
[[File:Elma2_win7.png]]<br />
<br />
Elma 2 0.1.0 running on Ubuntu 12.04:<br />
<br />
[[File:Elma2_ubuntu.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=EOL2&diff=28969EOL22017-03-26T21:23:13Z<p>Smibu: </p>
<hr />
<div>'''Elma 2''' is the tentative name of a game that aims to be the (unofficial) successor of [http://www.elastomania.com Elasto Mania] (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
Elma 2 is designed to be multi-platform (Windows, Linux, OS X). It also [http://mopolauta.moposite.com/viewtopic.php?f=15&t=9509 '''runs on web browser'''] including Chrome, Firefox, Opera and Safari. Currently IE/Edge does not work because they lack a WebGL extension (Vertex Array Objects).<br />
<br />
The development is in a very early phase, which is why there are not many features implemented yet.<br />
<br />
See [https://gitlab.com/Smibu/elma-2/issues '''the list of issues (features and bugs)'''] and [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''the related Mopolauta topic'''].<br />
<br />
IRC channel for Elma 2: '''#new_elma''' @ IRCnet.<br />
<br />
== Download & install ==<br />
'''Latest update:''' 13.3.2017 (version 0.5.0)<br />
<br />
* [https://mkl.io/files/elma2/elma2-0.5.0-win32.zip '''Windows 32-bit''']<br />
* [https://mkl.io/files/elma2/elma2-0.5.0-win64.zip '''Windows 64-bit''']<br />
* [https://mkl.io/files/elma2/elma2-0.5.0-Linux-i686.deb '''Ubuntu 32-bit''']<br />
* [https://mkl.io/files/elma2/elma2-0.5.0-Linux-x86_64.deb '''Ubuntu 64-bit''']<br />
* [https://mkl.io/files/elma2/elma2-0.5.0-Darwin-x86_64.tar.gz '''OS X''']<br />
* [https://mkl.io/files/elma2/elma2-0.5.0-Emscripten.zip '''Browser'''] ([https://mkl.io/files/elma2/elma2.html '''online version'''])<br />
<br />
=== Windows ===<br />
Elma 2 should work fine on Windows XP, Vista, 7, 8 and 10. It has been tested on Windows 10.<br />
<br />
Download either of the Windows ZIPs. Unzip it to anywhere.<br />
<br />
=== Linux ===<br />
Elma 2 has been tested on Ubuntu 16.04.<br />
<br />
# Install <code>gdebi</code>: <pre>sudo apt-get install gdebi</pre><br />
# In the directory where you downloaded the DEB package, run the command <pre>sudo gdebi <deb file name here></pre><br />
# Launch Elma 2 with <pre>cd /opt/elma2 && ./elma2</pre><br />
<br />
If you get an error like<br />
<pre><br />
./elma2: /usr/lib/i386-linux-gnu/libstdc++.so.6: version `CXXABI_1.3.8' not found (required by ./elma2)<br />
./elma2: /usr/lib/i386-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.20' not found (required by ./elma2)<br />
</pre><br />
then you need to adjust <code>LD_LIBRARY_PATH</code> like this: <pre>export LD_LIBRARY_PATH=/opt/elma2/lib</pre><br />
<br />
=== OS X ===<br />
<br />
Unpack the .tar.gz archive and double-click <code>elma2</code>. When running for the first time, you probably need to bypass the security check with Ctrl+click -> Open.<br />
<br />
== Troubleshooting ==<br />
If you are having problems in getting Elma 2 to work, the file <code>elma2_log.txt</code> may be helpful. Paste its contents in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic, or upload the text file somewhere.)<br />
<br />
== Known bugs/issues ==<br />
See the [https://gitlab.com/Smibu/elma-2/issues '''bug list'''].<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed in the above link, this is the preferred way to report them:<br />
# Make sure you have the latest version of Elma 2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# Report the bugs in [https://gitlab.com/Smibu/elma-2/issues '''GitLab''']. You need to have a GitLab account for this.<br />
<br />
== Planned level format ==<br />
The following is a list of planned new features and changes to level format. See also the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices/polygons/pictures/textures, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== Planned replay format ==<br />
The following is a list of planned new features and changes to replay format.<br />
<br />
*Name of driver<br />
*Timestamp of the replay (when it was driven)<br />
*Better information about how the ride ended (died by touching ground/killer with head/wheel, finished by touching flower (or the last apple) with head/wheel)<br />
*Save timestamps of brake + gas keypresses? If needed, this could be made optional in case the driver doesn't want to reveal too much information<br />
*Duration (even if the driver didn't finish)<br />
*Allow merging as many replays as needed, not just 2<br />
*One wheel replay or not<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for Elma 2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. Elma 2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of Elma 2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshots ==<br />
Elma 2 0.1.0 running on Windows 7:<br />
<br />
[[File:Elma2_win7.png]]<br />
<br />
Elma 2 0.1.0 running on Ubuntu 12.04:<br />
<br />
[[File:Elma2_ubuntu.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=EOL2&diff=28918EOL22017-01-28T12:36:47Z<p>Smibu: </p>
<hr />
<div>'''Elma 2''' is the tentative name of a game that aims to be the (unofficial) successor of [http://www.elastomania.com Elasto Mania] (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
Elma 2 is designed to be multi-platform (Windows, Linux, OS X). It also [http://mopolauta.moposite.com/viewtopic.php?f=15&t=9509 '''runs on web browser'''] including Chrome, Firefox, Opera and Safari. Currently IE/Edge does not work because they lack a WebGL extension (Vertex Array Objects).<br />
<br />
The development is in a very early phase, which is why there are not many features implemented yet.<br />
<br />
See [https://gitlab.com/Smibu/elma-2/issues '''the list of issues (features and bugs)'''] and [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''the related Mopolauta topic'''].<br />
<br />
IRC channel for Elma 2: '''#new_elma''' @ IRCnet.<br />
<br />
== Download & install ==<br />
'''Latest update:''' 18.9.2016 (version 0.4.0)<br />
<br />
* [https://mkl.io/files/elma2/elma2-0.4.0-win32.zip '''Windows 32-bit''']<br />
* [https://mkl.io/files/elma2/elma2-0.4.0-win64.zip '''Windows 64-bit''']<br />
* [https://mkl.io/files/elma2/elma2-0.4.0-Linux-i686.deb '''Ubuntu 32-bit''']<br />
* [https://mkl.io/files/elma2/elma2-0.4.0-Linux-x86_64.deb '''Ubuntu 64-bit''']<br />
* [https://mkl.io/files/elma2/elma2-0.4.0-Darwin-x86_64.tar.gz '''OS X''']<br />
* [https://mkl.io/files/elma2/elma2-0.4.0-Emscripten.zip '''Browser'''] ([https://mkl.io/files/elma2/elma2.html '''online version'''])<br />
<br />
=== Windows ===<br />
Elma 2 should work fine on Windows XP, Vista, 7, 8 and 10. It has been tested on Windows 10.<br />
<br />
Download either of the Windows ZIPs. Unzip it to anywhere.<br />
<br />
=== Linux ===<br />
Elma 2 has been tested on Ubuntu 16.04.<br />
<br />
# Install <code>gdebi</code>: <pre>sudo apt-get install gdebi</pre><br />
# In the directory where you downloaded the DEB package, run the command <pre>sudo gdebi <deb file name here></pre><br />
# Launch Elma 2 with <pre>cd /opt/elma2 && ./elma2</pre><br />
<br />
If you get an error like<br />
<pre><br />
./elma2: /usr/lib/i386-linux-gnu/libstdc++.so.6: version `CXXABI_1.3.8' not found (required by ./elma2)<br />
./elma2: /usr/lib/i386-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.20' not found (required by ./elma2)<br />
</pre><br />
then you need to adjust <code>LD_LIBRARY_PATH</code> like this: <pre>export LD_LIBRARY_PATH=/usr/local/lib</pre><br />
<br />
=== OS X ===<br />
<br />
Unpack the .tar.gz archive and double-click <code>elma2</code>. When running for the first time, you probably need to bypass the security check with Ctrl+click -> Open.<br />
<br />
== Troubleshooting ==<br />
If you are having problems in getting Elma 2 to work, the file <code>elma2_log.txt</code> may be helpful. Paste its contents in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic, or upload the text file somewhere.)<br />
<br />
== Known bugs/issues ==<br />
See the [https://gitlab.com/Smibu/elma-2/issues '''bug list'''].<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed in the above link, this is the preferred way to report them:<br />
# Make sure you have the latest version of Elma 2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# Report the bugs in [https://gitlab.com/Smibu/elma-2/issues '''GitLab''']. You need to have a GitLab account for this.<br />
<br />
== Planned level format ==<br />
The following is a list of planned new features and changes to level format. See also the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices/polygons/pictures/textures, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== Planned replay format ==<br />
The following is a list of planned new features and changes to replay format.<br />
<br />
*Name of driver<br />
*Timestamp of the replay (when it was driven)<br />
*Better information about how the ride ended (died by touching ground/killer with head/wheel, finished by touching flower (or the last apple) with head/wheel)<br />
*Save timestamps of brake + gas keypresses? If needed, this could be made optional in case the driver doesn't want to reveal too much information<br />
*Duration (even if the driver didn't finish)<br />
*Allow merging as many replays as needed, not just 2<br />
*One wheel replay or not<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for Elma 2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. Elma 2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of Elma 2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshots ==<br />
Elma 2 0.1.0 running on Windows 7:<br />
<br />
[[File:Elma2_win7.png]]<br />
<br />
Elma 2 0.1.0 running on Ubuntu 12.04:<br />
<br />
[[File:Elma2_ubuntu.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=EOL2&diff=28917EOL22017-01-22T22:28:07Z<p>Smibu: </p>
<hr />
<div>'''Elma 2''' is the tentative name of a game that aims to be the (unofficial) successor of [http://www.elastomania.com Elasto Mania] (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
Elma 2 is designed to be multi-platform (Windows, Linux, OS X). It also [http://mopolauta.moposite.com/viewtopic.php?f=15&t=9509 '''runs on web browser'''] including Chrome, Firefox, Opera and Safari. Currently IE/Edge does not work because they lack a WebGL extension (Vertex Array Objects).<br />
<br />
The development is in a very early phase, which is why there are not many features implemented yet.<br />
<br />
See [https://gitlab.com/Smibu/elma-2/issues '''the list of issues (features and bugs)'''] and [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''the related Mopolauta topic'''].<br />
<br />
IRC channel for Elma 2: '''#new_elma''' @ IRCnet.<br />
<br />
== Download & install ==<br />
'''Latest update:''' 18.9.2016 (version 0.4.0)<br />
<br />
* [https://mkl.io/files/elma2/elma2-0.4.0-win32.zip '''Windows 32-bit''']<br />
* [https://mkl.io/files/elma2/elma2-0.4.0-win64.zip '''Windows 64-bit''']<br />
* [https://mkl.io/files/elma2/elma2-0.4.0-Linux-i686.deb '''Ubuntu 32-bit''']<br />
* [https://mkl.io/files/elma2/elma2-0.4.0-Linux-x86_64.deb '''Ubuntu 64-bit''']<br />
* [https://mkl.io/files/elma2/elma2-0.4.0-Darwin-x86_64.tar.gz '''OS X''']<br />
* [https://mkl.io/files/elma2/elma2-0.4.0-Emscripten.zip '''Browser'''] ([https://mkl.io/files/elma2/elma2.html '''online version'''])<br />
<br />
=== Windows ===<br />
Elma 2 should work fine on Windows XP, Vista, 7, 8 and 10. It has been tested on Windows 10.<br />
<br />
Download either of the Windows ZIPs. Unzip it to anywhere.<br />
<br />
=== Linux ===<br />
Elma 2 has been tested on Ubuntu 16.04.<br />
<br />
# Install <code>gdebi</code>: <pre>sudo apt-get install gdebi</pre><br />
# In the directory where you downloaded the DEB package, run the command <pre>sudo gdebi <deb file name here></pre><br />
# Launch Elma 2 with <pre>cd /opt/elma2 && ./elma2</pre><br />
<br />
If you get an error like<br />
<pre><br />
./elma2: /usr/lib/i386-linux-gnu/libstdc++.so.6: version `CXXABI_1.3.8' not found (required by ./elma2)<br />
./elma2: /usr/lib/i386-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.20' not found (required by ./elma2)<br />
</pre><br />
then you need to adjust <code>LD_LIBRARY_PATH</code> like this: <pre>export LD_LIBRARY_PATH=/usr/local/lib</pre><br />
<br />
=== OS X ===<br />
<br />
Unpack the .tar.gz archive and double-click <code>elma2</code>. When running for the first time, you probably need to bypass the security check with Ctrl+click -> Open.<br />
<br />
== Troubleshooting ==<br />
If you are having problems in getting Elma 2 to work, the file <code>elma2_log.txt</code> may be helpful. Paste its contents in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic, or upload the text file somewhere.)<br />
<br />
== Known bugs/issues ==<br />
See the [http://users.jyu.fi/~mikkalle/Elma/elma2bugs/ '''bug list'''].<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed in the above link, this is the preferred way to report them:<br />
# Make sure you have the latest version of Elma 2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# Report the bugs in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic''']. You need to have a Mopolauta account for this.<br />
<br />
There will probably be a simpler way of reporting bugs that doesn't require a Mopolauta account.<br />
<br />
== Planned level format ==<br />
The following is a list of planned new features and changes to level format. See also the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices/polygons/pictures/textures, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== Planned replay format ==<br />
The following is a list of planned new features and changes to replay format.<br />
<br />
*Name of driver<br />
*Timestamp of the replay (when it was driven)<br />
*Better information about how the ride ended (died by touching ground/killer with head/wheel, finished by touching flower (or the last apple) with head/wheel)<br />
*Save timestamps of brake + gas keypresses? If needed, this could be made optional in case the driver doesn't want to reveal too much information<br />
*Duration (even if the driver didn't finish)<br />
*Allow merging as many replays as needed, not just 2<br />
*One wheel replay or not<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for Elma 2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. Elma 2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of Elma 2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshots ==<br />
Elma 2 0.1.0 running on Windows 7:<br />
<br />
[[File:Elma2_win7.png]]<br />
<br />
Elma 2 0.1.0 running on Ubuntu 12.04:<br />
<br />
[[File:Elma2_ubuntu.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=EOL2&diff=28894EOL22016-10-04T20:45:48Z<p>Smibu: </p>
<hr />
<div>'''Elma 2''' is the tentative name of a game that aims to be the (unofficial) successor of [http://www.elastomania.com Elasto Mania] (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
Elma 2 is designed to be multi-platform (Windows, Linux, OS X). It also [http://mopolauta.moposite.com/viewtopic.php?f=15&t=9509 '''runs on web browser'''] including Chrome, Firefox, Opera and Safari. Currently IE/Edge does not work because they lack a WebGL extension (Vertex Array Objects).<br />
<br />
The development is in a very early phase, which is why there are not many features implemented yet.<br />
<br />
See [http://bit.ly/PXFfPe '''the list of planned features'''] and [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''the related Mopolauta topic'''].<br />
<br />
IRC channel for Elma 2: '''#new_elma''' @ IRCnet.<br />
<br />
== Download & install ==<br />
'''Latest update:''' 18.9.2016 (version 0.4.0)<br />
<br />
* [https://mkl.io/files/elma2/elma2-0.4.0-win32.zip '''Windows 32-bit''']<br />
* [https://mkl.io/files/elma2/elma2-0.4.0-win64.zip '''Windows 64-bit''']<br />
* [https://mkl.io/files/elma2/elma2-0.4.0-Linux-i686.deb '''Ubuntu 32-bit''']<br />
* [https://mkl.io/files/elma2/elma2-0.4.0-Linux-x86_64.deb '''Ubuntu 64-bit''']<br />
* [https://mkl.io/files/elma2/elma2-0.4.0-Darwin-x86_64.tar.gz '''OS X''']<br />
* [https://mkl.io/files/elma2/elma2-0.4.0-Emscripten.zip '''Browser'''] ([https://mkl.io/files/elma2/elma2.html '''online version'''])<br />
<br />
=== Windows ===<br />
Elma 2 should work fine on Windows XP, Vista, 7, 8 and 10. It has been tested on Windows 10.<br />
<br />
Download either of the Windows ZIPs. Unzip it to anywhere.<br />
<br />
=== Linux ===<br />
Elma 2 has been tested on Ubuntu 16.04.<br />
<br />
# Install <code>gdebi</code>: <pre>sudo apt-get install gdebi</pre><br />
# In the directory where you downloaded the DEB package, run the command <pre>sudo gdebi <deb file name here></pre><br />
# Launch Elma 2 with <pre>cd /opt/elma2 && ./elma2</pre><br />
<br />
If you get an error like<br />
<pre><br />
./elma2: /usr/lib/i386-linux-gnu/libstdc++.so.6: version `CXXABI_1.3.8' not found (required by ./elma2)<br />
./elma2: /usr/lib/i386-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.20' not found (required by ./elma2)<br />
</pre><br />
then you need to adjust <code>LD_LIBRARY_PATH</code> like this: <pre>export LD_LIBRARY_PATH=/usr/local/lib</pre><br />
<br />
=== OS X ===<br />
<br />
Unpack the .tar.gz archive and double-click <code>elma2</code>. When running for the first time, you probably need to bypass the security check with Ctrl+click -> Open.<br />
<br />
== Troubleshooting ==<br />
If you are having problems in getting Elma 2 to work, the file <code>elma2_log.txt</code> may be helpful. Paste its contents in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic, or upload the text file somewhere.)<br />
<br />
== Known bugs/issues ==<br />
See the [http://users.jyu.fi/~mikkalle/Elma/elma2bugs/ '''bug list'''].<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed in the above link, this is the preferred way to report them:<br />
# Make sure you have the latest version of Elma 2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# Report the bugs in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic''']. You need to have a Mopolauta account for this.<br />
<br />
There will probably be a simpler way of reporting bugs that doesn't require a Mopolauta account.<br />
<br />
== Planned level format ==<br />
The following is a list of planned new features and changes to level format. See also the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices/polygons/pictures/textures, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== Planned replay format ==<br />
The following is a list of planned new features and changes to replay format.<br />
<br />
*Name of driver<br />
*Timestamp of the replay (when it was driven)<br />
*Better information about how the ride ended (died by touching ground/killer with head/wheel, finished by touching flower (or the last apple) with head/wheel)<br />
*Save timestamps of brake + gas keypresses? If needed, this could be made optional in case the driver doesn't want to reveal too much information<br />
*Duration (even if the driver didn't finish)<br />
*Allow merging as many replays as needed, not just 2<br />
*One wheel replay or not<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for Elma 2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. Elma 2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of Elma 2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshots ==<br />
Elma 2 0.1.0 running on Windows 7:<br />
<br />
[[File:Elma2_win7.png]]<br />
<br />
Elma 2 0.1.0 running on Ubuntu 12.04:<br />
<br />
[[File:Elma2_ubuntu.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=EOL2&diff=28804EOL22015-10-05T21:26:31Z<p>Smibu: </p>
<hr />
<div>'''Elma 2''' is the tentative name of a game that aims to be the (unofficial) successor of [http://www.elastomania.com Elasto Mania] (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
Elma 2 is designed to be multi-platform (Windows, Linux, OS X).<br />
<br />
The development is in a very early phase, which is why there are not many features implemented yet.<br />
<br />
See [http://bit.ly/PXFfPe '''the list of planned features'''] and [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''the related Mopolauta topic'''].<br />
<br />
IRC channel for Elma 2: '''#new_elma''' @ IRCnet. See [http://users.jyu.fi/~mikkalle/Elma/new_elma/ '''realtime channel log'''].<br />
<br />
== Download & install ==<br />
'''Latest update:''' 20.9.2015<br />
<br />
=== Windows ===<br />
Elma 2 should work fine on Windows XP, Vista, 7, 8 and 10. It has been tested on Windows 10.<br />
<br />
# Download [http://users.jyu.fi/~mikkalle/Elma/elma2-0.2.0-win32.zip '''elma2-0.2.0-win32.zip'''] or [http://users.jyu.fi/~mikkalle/Elma/elma2-0.2.0-win64.zip '''elma2-0.2.0-win64.zip''']. Unzip it to anywhere.<br />
<br />
=== Linux ===<br />
Elma 2 has been tested on Ubuntu 14.04 and 15.10.<br />
<br />
# Download [http://users.jyu.fi/~mikkalle/Elma/elma2-0.2.0-Linux-i686.deb '''elma2-0.2.0-Linux-i686.deb'''].<br />
# Install <code>gdebi</code>: <pre>sudo apt-get install gdebi</pre><br />
# In the directory where you downloaded the DEB package, run the command <pre>sudo gdebi elma2-0.2.0-Linux-i686.deb</pre><br />
# Launch Elma 2 with <pre>cd /opt/elma2 && ./elma2</pre><br />
<br />
If you get an error like<br />
<pre><br />
./elma2: /usr/lib/i386-linux-gnu/libstdc++.so.6: version `CXXABI_1.3.8' not found (required by ./elma2)<br />
./elma2: /usr/lib/i386-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.20' not found (required by ./elma2)<br />
</pre><br />
then you need to adjust <code>LD_LIBRARY_PATH</code> like this: <pre>export LD_LIBRARY_PATH=/usr/local/lib</pre><br />
<br />
=== OS X ===<br />
<br />
# Download [http://users.jyu.fi/~mikkalle/Elma/elma2-0.2.0-Darwin-x86_64.tar.gz '''elma2-0.2.0-Darwin-x86_64.tar.gz'''].<br />
# Unpack the archive and double-click <code>elma2</code>. When running for the first time, you probably need to bypass the security check with Ctrl+click -> Open.<br />
<br />
== Troubleshooting ==<br />
If you are having problems in getting Elma 2 to work, the file <code>elma2_log.txt</code> may be helpful. Paste its contents in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic, or upload the text file somewhere.)<br />
<br />
== Known bugs/issues ==<br />
See the [http://users.jyu.fi/~mikkalle/Elma/elma2bugs/ '''bug list'''].<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed in the above link, this is the preferred way to report them:<br />
# Make sure you have the latest version of Elma 2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# Report the bugs in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic''']. You need to have a Mopolauta account for this.<br />
<br />
There will probably be a simpler way of reporting bugs that doesn't require a Mopolauta account.<br />
<br />
== Planned level format ==<br />
The following is a list of planned new features and changes to level format. See also the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices/polygons/pictures/textures, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== Planned replay format ==<br />
The following is a list of planned new features and changes to replay format.<br />
<br />
*Name of driver<br />
*Timestamp of the replay (when it was driven)<br />
*Better information about how the ride ended (died by touching ground/killer with head/wheel, finished by touching flower (or the last apple) with head/wheel)<br />
*Save timestamps of brake + gas keypresses? If needed, this could be made optional in case the driver doesn't want to reveal too much information<br />
*Duration (even if the driver didn't finish)<br />
*Allow merging as many replays as needed, not just 2<br />
*One wheel replay or not<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for Elma 2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. Elma 2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of Elma 2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshots ==<br />
Elma 2 0.1.0 running on Windows 7:<br />
<br />
[[File:Elma2_win7.png]]<br />
<br />
Elma 2 0.1.0 running on Ubuntu 12.04:<br />
<br />
[[File:Elma2_ubuntu.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=EOL2&diff=28803EOL22015-09-28T13:09:33Z<p>Smibu: </p>
<hr />
<div>'''Elma 2''' is the tentative name of a game that aims to be the (unofficial) successor of [http://www.elastomania.com Elasto Mania] (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
Elma 2 is designed to be multi-platform (Windows, Linux, OS X). The current release is available for Windows and Linux.<br />
<br />
The development is in a very early phase, which is why there are not many features implemented yet.<br />
<br />
See [http://bit.ly/PXFfPe '''the list of planned features'''] and [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''the related Mopolauta topic'''].<br />
<br />
IRC channel for Elma 2: '''#new_elma''' @ IRCnet. See [http://users.jyu.fi/~mikkalle/Elma/new_elma/ '''realtime channel log'''].<br />
<br />
== Download & install ==<br />
'''Latest update:''' 20.9.2015<br />
<br />
=== Windows ===<br />
Elma 2 should work fine on Windows XP, Vista, 7, 8 and 10. It has been tested on Windows 10.<br />
<br />
# Download [http://users.jyu.fi/~mikkalle/Elma/elma2-0.2.0-win32.zip '''elma2-0.2.0-win32.zip'''] or [http://users.jyu.fi/~mikkalle/Elma/elma2-0.2.0-win64.zip '''elma2-0.2.0-win64.zip''']. Unzip it to anywhere.<br />
<br />
=== Linux ===<br />
Elma 2 has been tested on Ubuntu 14.04 and 15.10.<br />
<br />
# Download [http://users.jyu.fi/~mikkalle/Elma/elma2-0.2.0-Linux-i686.deb '''elma2-0.2.0-Linux-i686.deb'''].<br />
# Install <code>gdebi</code>: <pre>sudo apt-get install gdebi</pre><br />
# In the directory where you downloaded the DEB package, run the command <pre>sudo gdebi elma2-0.2.0-Linux-i686.deb</pre><br />
# Launch Elma 2 with <pre>cd /opt/elma2 && ./elma2</pre><br />
<br />
If you get an error like<br />
<pre><br />
./elma2: /usr/lib/i386-linux-gnu/libstdc++.so.6: version `CXXABI_1.3.8' not found (required by ./elma2)<br />
./elma2: /usr/lib/i386-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.20' not found (required by ./elma2)<br />
</pre><br />
then you need to adjust <code>LD_LIBRARY_PATH</code> like this: <pre>export LD_LIBRARY_PATH=/usr/local/lib</pre><br />
<br />
== Troubleshooting ==<br />
If you are having problems in getting Elma 2 to work, the file <code>elma2_log.txt</code> may be helpful. Paste its contents in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic, or upload the text file somewhere.)<br />
<br />
== Known bugs/issues ==<br />
See the [http://users.jyu.fi/~mikkalle/Elma/elma2bugs/ '''bug list'''].<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed in the above link, this is the preferred way to report them:<br />
# Make sure you have the latest version of Elma 2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# Report the bugs in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic''']. You need to have a Mopolauta account for this.<br />
<br />
There will probably be a simpler way of reporting bugs that doesn't require a Mopolauta account.<br />
<br />
== Planned level format ==<br />
The following is a list of planned new features and changes to level format. See also the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices/polygons/pictures/textures, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== Planned replay format ==<br />
The following is a list of planned new features and changes to replay format.<br />
<br />
*Name of driver<br />
*Timestamp of the replay (when it was driven)<br />
*Better information about how the ride ended (died by touching ground/killer with head/wheel, finished by touching flower (or the last apple) with head/wheel)<br />
*Save timestamps of brake + gas keypresses? If needed, this could be made optional in case the driver doesn't want to reveal too much information<br />
*Duration (even if the driver didn't finish)<br />
*Allow merging as many replays as needed, not just 2<br />
*One wheel replay or not<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for Elma 2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. Elma 2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of Elma 2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshots ==<br />
Elma 2 0.1.0 running on Windows 7:<br />
<br />
[[File:Elma2_win7.png]]<br />
<br />
Elma 2 0.1.0 running on Ubuntu 12.04:<br />
<br />
[[File:Elma2_ubuntu.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=EOL2&diff=28777EOL22014-04-28T19:12:41Z<p>Smibu: </p>
<hr />
<div>'''Elma 2''' is the tentative name of a game that aims to be the (unofficial) successor of [http://www.elastomania.com Elasto Mania] (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
Elma 2 is designed to be multi-platform (Windows, Linux, OS X). The current release is available for Windows and Linux.<br />
<br />
The development is in a very early phase, which is why there are not many features implemented yet.<br />
<br />
See [http://bit.ly/PXFfPe '''the list of planned features'''] and [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''the related Mopolauta topic'''].<br />
<br />
IRC channel for Elma 2: '''#new_elma''' @ IRCnet. See [http://users.jyu.fi/~mikkalle/Elma/new_elma/ '''realtime channel log'''].<br />
<br />
== Download & install ==<br />
'''Latest update:''' 28.4.2014<br />
<br />
=== Windows ===<br />
Elma 2 should work fine on Windows XP, Vista, 7 and 8. It has been tested on Windows XP and 7.<br />
<br />
# Download and install [http://download.microsoft.com/download/5/B/C/5BC5DBB3-652D-4DCE-B14A-475AB85EEF6E/vcredist_x86.exe '''Microsoft Visual C++ 2010 Redistributable Package (x86)'''] (4.8 MB).<br />
# Download [http://users.jyu.fi/~mikkalle/Elma/elma2-0.1.0-win32-release.zip '''elma2-0.1.0-win32-release.zip''']. Unzip it to anywhere.<br />
<br />
The zip file contains the following files and folders:<br />
*elma2.exe - the main Elma 2 program<br />
*datafiles - contains necessary files for Elma 2 to work<br />
*lev - contains level files<br />
*lgr - contains lgr files<br />
* *.dll files - library files that are required for Elma 2 to work<br />
<br />
'''Note:''' If you extract the zip to Elma/EOL directory and if you have lots of levels in Lev folder, Elma 2 will be very laggy while the levs are being loaded at startup. <br />
<br />
=== Linux ===<br />
Elma 2 has been tested on Ubuntu 12.04. Currently, only 32-bit version is available. It has not been tested on 64-bit Ubuntu. The instructions below are for Ubuntu 12.04 32-bit.<br />
<br />
# Download [http://users.jyu.fi/~mikkalle/Elma/cegui-0.8.3-Linux.sh '''cegui-0.8.3-Linux.sh'''] and [http://users.jyu.fi/~mikkalle/Elma/elma2-0.1.0-Linux-release.sh '''elma2-0.1.0-Linux-release.sh'''].<br />
# In the directory where you downloaded the files, run the commands <pre>chmod +x cegui-0.8.3-Linux.sh</pre> and <pre>chmod +x elma2-0.1.0-Linux-release.sh</pre><br />
# Run the command <pre>sudo ./cegui-0.8.3-Linux.sh --prefix=/usr/local</pre> and answer '''Yes''' to the first question about licensing and '''No''' to the second question about whether you want to include the subdirectory.<br />
# Run the command <pre>sudo ldconfig</pre><br />
# Install FreeImage library: <pre>sudo apt-get install libfreeimage3</pre><br />
# Run the command <pre>./elma2-0.1.0-Linux-release.sh</pre> and answer '''Yes''' to both questions.<br />
<br />
== Troubleshooting ==<br />
If you are having problems in getting Elma 2 to work, download the debug version below. Note that the debug version is somewhat slower than the normal version. Paste the output messages in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic, or upload the text file somewhere.)<br />
<br />
*Windows: [http://users.jyu.fi/~mikkalle/Elma/elma2-0.1.0-win32-debug.zip '''elma2-0.1.0-win32-debug.zip''']<br />
*Linux: (not yet available)<br />
<br />
== Known bugs/issues ==<br />
See the [http://users.jyu.fi/~mikkalle/Elma/elma2bugs/ '''bug list'''].<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed in the above link, this is the preferred way to report them:<br />
# Make sure you have the latest version of Elma 2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# Report the bugs in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic''']. You need to have a Mopolauta account for this.<br />
<br />
There will probably be a simpler way of reporting bugs that doesn't require a Mopolauta account.<br />
<br />
== Planned level format ==<br />
The following is a list of planned new features and changes to level format. See also the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices/polygons/pictures/textures, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== Planned replay format ==<br />
The following is a list of planned new features and changes to replay format.<br />
<br />
*Name of driver<br />
*Timestamp of the replay (when it was driven)<br />
*Better information about how the ride ended (died by touching ground/killer with head/wheel, finished by touching flower (or the last apple) with head/wheel)<br />
*Save timestamps of brake + gas keypresses? If needed, this could be made optional in case the driver doesn't want to reveal too much information<br />
*Duration (even if the driver didn't finish)<br />
*Allow merging as many replays as needed, not just 2<br />
*One wheel replay or not<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for Elma 2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. Elma 2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of Elma 2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshots ==<br />
Elma 2 running on Windows 7:<br />
<br />
[[File:Elma2_win7.png]]<br />
<br />
Elma 2 running on Ubuntu 12.04:<br />
<br />
[[File:Elma2_ubuntu.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=EOL2&diff=28776EOL22014-04-28T17:14:20Z<p>Smibu: </p>
<hr />
<div>'''Elma 2''' is the tentative name of a game that aims to be the (unofficial) successor of [http://www.elastomania.com Elasto Mania] (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
Elma 2 is designed to be multi-platform (Windows, Linux, OS X). The current release is available for Windows and Linux.<br />
<br />
The development is in a very early phase, which is why there are not many features implemented yet.<br />
<br />
See [http://bit.ly/PXFfPe '''the list of planned features'''] and [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''the related Mopolauta topic'''].<br />
<br />
IRC channel for Elma 2: '''#new_elma''' @ IRCnet. See [http://users.jyu.fi/~mikkalle/Elma/new_elma/ '''realtime channel log'''].<br />
<br />
== Download & install ==<br />
'''Latest update:''' 28.4.2014<br />
<br />
=== Windows ===<br />
Elma 2 should work fine on Windows XP, Vista, 7 and 8. It has been tested on Windows XP and 7.<br />
<br />
# Download and install [http://download.microsoft.com/download/5/B/C/5BC5DBB3-652D-4DCE-B14A-475AB85EEF6E/vcredist_x86.exe '''Microsoft Visual C++ 2010 Redistributable Package (x86)'''] (4.8 MB).<br />
# Download [http://users.jyu.fi/~mikkalle/Elma/elma2-0.1.0-win32-release.zip '''elma2-0.1.0-win32-release.zip''']. Unzip it to anywhere.<br />
<br />
The zip file contains the following files and folders:<br />
*elma2.exe - the main Elma 2 program<br />
*datafiles - contains necessary files for Elma 2 to work<br />
*lev - contains level files<br />
*lgr - contains lgr files<br />
* *.dll files - library files that are required for Elma 2 to work<br />
<br />
'''Note:''' If you extract the zip to Elma/EOL directory and if you have lots of levels in Lev folder, Elma 2 will be very laggy while the levs are being loaded at startup. <br />
<br />
=== Linux ===<br />
Elma 2 has been tested on Ubuntu 12.04. Currently, only 32-bit version is available. It has not been tested on 64-bit Ubuntu. The instructions below are for Ubuntu 12.04 32-bit.<br />
<br />
# Download [http://users.jyu.fi/~mikkalle/Elma/cegui-0.8.3-Linux.sh '''cegui-0.8.3-Linux.sh'''] and [http://users.jyu.fi/~mikkalle/Elma/elma2-0.1.0-Linux-release.sh '''elma2-0.1.0-Linux-release.sh'''].<br />
# In the directory where you downloaded the files, run the command <pre>sudo ./cegui-0.8.3-Linux.sh --prefix=/usr/local</pre> and answer '''Yes''' to the first question about licensing and '''No''' to the second question about whether you want to include the subdirectory.<br />
# Run the command <pre>sudo ldconfig</pre><br />
# Install FreeImage library: <pre>sudo apt-get install libfreeimage3</pre><br />
# Run the command <pre>./elma2-0.1.0-Linux-release.sh</pre> and answer '''Yes''' to both questions.<br />
<br />
== Troubleshooting ==<br />
If you are having problems in getting Elma 2 to work, download the debug version below. Note that the debug version is somewhat slower than the normal version. Paste the output messages in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic, or upload the text file somewhere.)<br />
<br />
*Windows: [http://users.jyu.fi/~mikkalle/Elma/elma2-0.1.0-win32-debug.zip '''elma2-0.1.0-win32-debug.zip''']<br />
*Linux: (not yet available)<br />
<br />
== Known bugs/issues ==<br />
See the [http://users.jyu.fi/~mikkalle/Elma/elma2bugs/ '''bug list'''].<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed in the above link, this is the preferred way to report them:<br />
# Make sure you have the latest version of Elma 2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# Report the bugs in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic''']. You need to have a Mopolauta account for this.<br />
<br />
There will probably be a simpler way of reporting bugs that doesn't require a Mopolauta account.<br />
<br />
== Planned level format ==<br />
The following is a list of planned new features and changes to level format. See also the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices/polygons/pictures/textures, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== Planned replay format ==<br />
The following is a list of planned new features and changes to replay format.<br />
<br />
*Name of driver<br />
*Timestamp of the replay (when it was driven)<br />
*Better information about how the ride ended (died by touching ground/killer with head/wheel, finished by touching flower (or the last apple) with head/wheel)<br />
*Save timestamps of brake + gas keypresses? If needed, this could be made optional in case the driver doesn't want to reveal too much information<br />
*Duration (even if the driver didn't finish)<br />
*Allow merging as many replays as needed, not just 2<br />
*One wheel replay or not<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for Elma 2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. Elma 2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of Elma 2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshots ==<br />
Elma 2 running on Windows 7:<br />
<br />
[[File:Elma2_win7.png]]<br />
<br />
Elma 2 running on Ubuntu 12.04:<br />
<br />
[[File:Elma2_ubuntu.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=Smibu/Sandbox&diff=28775Smibu/Sandbox2014-04-28T17:12:00Z<p>Smibu: </p>
<hr />
<div>'''Elma 2''' is the tentative name of a game that aims to be the (unofficial) successor of [http://www.elastomania.com Elasto Mania] (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
Elma 2 is designed to be multi-platform (Windows, Linux, OS X). The current release is available for Windows and Linux.<br />
<br />
The development is in a very early phase, which is why there are not many features implemented yet.<br />
<br />
See [http://bit.ly/PXFfPe '''the list of planned features'''] and [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''the related Mopolauta topic'''].<br />
<br />
IRC channel for Elma 2: '''#new_elma''' @ IRCnet. See [http://users.jyu.fi/~mikkalle/Elma/new_elma/ '''realtime channel log'''].<br />
<br />
== Download & install ==<br />
'''Latest update:''' 28.4.2014<br />
<br />
=== Windows ===<br />
Elma 2 should work fine on Windows XP, Vista, 7 and 8. It has been tested on Windows XP and 7.<br />
<br />
# Download and install [http://download.microsoft.com/download/5/B/C/5BC5DBB3-652D-4DCE-B14A-475AB85EEF6E/vcredist_x86.exe '''Microsoft Visual C++ 2010 Redistributable Package (x86)'''] (4.8 MB).<br />
# Download [http://users.jyu.fi/~mikkalle/Elma/elma2-0.1.0-win32-release.zip '''elma2-0.1.0-win32-release.zip''']. Unzip it to anywhere.<br />
<br />
The zip file contains the following files and folders:<br />
*elma2.exe - the main Elma 2 program<br />
*datafiles - contains necessary files for Elma 2 to work<br />
*lev - contains level files<br />
*lgr - contains lgr files<br />
* *.dll files - library files that are required for Elma 2 to work<br />
<br />
'''Note:''' If you extract the zip to Elma/EOL directory and if you have lots of levels in Lev folder, Elma 2 will be very laggy while the levs are being loaded at startup. <br />
<br />
=== Linux ===<br />
Elma 2 has been tested on Ubuntu 12.04. Currently, only 32-bit version is available. It has not been tested on 64-bit Ubuntu. The instructions below are for Ubuntu 12.04 32-bit.<br />
<br />
# Download [http://users.jyu.fi/~mikkalle/Elma/cegui-0.8.3-Linux.sh '''cegui-0.8.3-Linux.sh'''] and [http://users.jyu.fi/~mikkalle/Elma/elma2-0.1.0-Linux-release.sh '''elma2-0.1.0-Linux-release.sh'''].<br />
# In the directory where you downloaded the files, run the command <pre>sudo ./cegui-0.8.3-Linux.sh --prefix=/usr/local</pre> and answer '''Yes''' to the first question about licensing and '''No''' to the second question about whether you want to include the subdirectory.<br />
# Run the command <pre>sudo ldconfig</pre><br />
# Install FreeImage library: <pre>sudo apt-get install libfreeimage3</pre><br />
# Run the command <pre>./elma2-0.1.0-Linux-release.sh</pre> and answer '''Yes''' to both questions.<br />
<br />
== Troubleshooting ==<br />
If you are having problems in getting Elma 2 to work, download the debug version below. Note that the debug version is somewhat slower than the normal version. Paste the output messages in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic, or upload the text file somewhere.)<br />
<br />
*Windows: [http://users.jyu.fi/~mikkalle/Elma/elma2-0.1.0-win32-debug.zip '''elma2-0.1.0-win32-debug.zip''']<br />
*Linux: (not yet available)<br />
<br />
== Known bugs/issues ==<br />
See the [http://users.jyu.fi/~mikkalle/Elma/elma2bugs/ '''bug list'''].<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed in the above link, this is the preferred way to report them:<br />
# Make sure you have the latest version of Elma 2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# Report the bugs in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic''']. You need to have a Mopolauta account for this.<br />
<br />
There will probably be a simpler way of reporting bugs that doesn't require a Mopolauta account.<br />
<br />
== Planned level format ==<br />
The following is a list of planned new features and changes to level format. See also the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices/polygons/pictures/textures, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== Planned replay format ==<br />
The following is a list of planned new features and changes to replay format.<br />
<br />
*Name of driver<br />
*Timestamp of the replay (when it was driven)<br />
*Better information about how the ride ended (died by touching ground/killer with head/wheel, finished by touching flower (or the last apple) with head/wheel)<br />
*Save timestamps of brake + gas keypresses? If needed, this could be made optional in case the driver doesn't want to reveal too much information<br />
*Duration (even if the driver didn't finish)<br />
*Allow merging as many replays as needed, not just 2<br />
*One wheel replay or not<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for Elma 2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. Elma 2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of Elma 2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshots ==<br />
Elma 2 running on Windows 7:<br />
<br />
[[File:Elma2_win7.png]]<br />
<br />
Elma 2 running on Ubuntu 12.04:<br />
<br />
[[File:Elma2_ubuntu.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=File:Elma2_win7.png&diff=28774File:Elma2 win7.png2014-04-28T16:58:39Z<p>Smibu: </p>
<hr />
<div></div>Smibuhttp://wiki.elmaonline.net/index.php?title=File:Elma2_ubuntu.png&diff=28773File:Elma2 ubuntu.png2014-04-28T16:57:48Z<p>Smibu: </p>
<hr />
<div></div>Smibuhttp://wiki.elmaonline.net/index.php?title=Smibu/Sandbox&diff=28772Smibu/Sandbox2014-04-28T16:46:22Z<p>Smibu: </p>
<hr />
<div>'''Elma 2''' is the tentative name of a game that aims to be the (unofficial) successor of [http://www.elastomania.com Elasto Mania] (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
Elma 2 is designed to be multi-platform (Windows, Linux, OS X). The current release is available for Windows and Linux.<br />
<br />
The development is in a very early phase, which is why there are not many features implemented yet.<br />
<br />
See [http://bit.ly/PXFfPe '''the list of planned features'''] and [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''the related Mopolauta topic'''].<br />
<br />
IRC channel for Elma 2: '''#new_elma''' @ IRCnet. See [http://users.jyu.fi/~mikkalle/Elma/new_elma/ '''realtime channel log'''].<br />
<br />
== Download & install ==<br />
'''Latest update:''' 28.4.2014<br />
<br />
=== Windows ===<br />
Elma 2 should work fine on Windows XP, Vista, 7 and 8. It has been tested on Windows XP and 7.<br />
<br />
# Download and install [http://download.microsoft.com/download/5/B/C/5BC5DBB3-652D-4DCE-B14A-475AB85EEF6E/vcredist_x86.exe '''Microsoft Visual C++ 2010 Redistributable Package (x86)'''] (4.8 MB).<br />
# Download [http://example.com/elma2-0.1.0-win32-release.zip '''elma2-0.1.0-win32-release.zip''']. Unzip it to anywhere.<br />
<br />
The zip file contains the following files and folders:<br />
*elma2.exe - the main Elma 2 program<br />
*datafiles - contains necessary files for Elma 2 to work<br />
*lev - contains level files<br />
*lgr - contains lgr files<br />
* *.dll files - library files that are required for Elma 2 to work<br />
<br />
'''Note:''' If you extract the zip to Elma/EOL directory and if you have lots of levels in Lev folder, Elma 2 will be very laggy while the levs are being loaded at startup. <br />
<br />
=== Linux ===<br />
Elma 2 has been tested on Ubuntu 12.04. Currently, only 32-bit version is available. It has not been tested on 64-bit Ubuntu. The instructions below are for Ubuntu 12.04 32-bit.<br />
<br />
# Download [http://example.com/cegui-0.8.3-Linux.sh '''cegui-0.8.3-Linux.sh'''] and [http://example.com/elma2-0.1.0-Linux-release.sh '''elma2-0.1.0-Linux-release.sh'''].<br />
# In the directory where you downloaded the files, run the command <pre>sudo ./cegui-0.8.3-Linux.sh --prefix=/usr/local</pre> and answer '''Yes''' to the first question about licensing and '''No''' to the second question about whether you want to include the subdirectory.<br />
# Run the command <pre>sudo ldconfig</pre><br />
# Install FreeImage library: <pre>sudo apt-get install libfreeimage3</pre><br />
# Run the command <pre>./elma2-0.1.0-Linux-release.sh</pre> and answer '''Yes''' to both questions.<br />
<br />
== Troubleshooting ==<br />
If you are having problems in getting Elma 2 to work, download the debug version below. Note that the debug version is somewhat slower than the normal version. Paste the output messages in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic, or upload the text file somewhere.)<br />
<br />
*Windows: [http://example.com/elma2-0.1.0-win32-debug.zip '''elma2-0.1.0-win32-debug.zip''']<br />
*Linux: (not yet available)<br />
<br />
== Known bugs/issues ==<br />
See the [http://users.jyu.fi/~mikkalle/Elma/elma2bugs/ '''bug list'''].<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed in the above link, this is the preferred way to report them:<br />
# Make sure you have the latest version of Elma 2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# Report the bugs in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic''']. You need to have a Mopolauta account for this.<br />
<br />
There will probably be a simpler way of reporting bugs that doesn't require a Mopolauta account.<br />
<br />
== Planned level format ==<br />
The following is a list of planned new features and changes to level format. See also the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices/polygons/pictures/textures, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== Planned replay format ==<br />
The following is a list of planned new features and changes to replay format.<br />
<br />
*Name of driver<br />
*Timestamp of the replay (when it was driven)<br />
*Better information about how the ride ended (died by touching ground/killer with head/wheel, finished by touching flower (or the last apple) with head/wheel)<br />
*Save timestamps of brake + gas keypresses? If needed, this could be made optional in case the driver doesn't want to reveal too much information<br />
*Duration (even if the driver didn't finish)<br />
*Allow merging as many replays as needed, not just 2<br />
*One wheel replay or not<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for Elma 2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. Elma 2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of Elma 2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshot ==<br />
This is Elma 2 running on Windows 7:<br />
<br />
[[File:Elma2.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=Smibu/Sandbox&diff=28771Smibu/Sandbox2014-04-28T16:32:26Z<p>Smibu: </p>
<hr />
<div>'''Elma 2''' is the tentative name of a game that aims to be the (unofficial) successor of [http://www.elastomania.com Elasto Mania] (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
Elma 2 is designed to be multi-platform (Windows, Linux, OS X). The current release is available for Windows and Linux.<br />
<br />
The development is in a very early phase, which is why there are not many features implemented yet.<br />
<br />
See [http://bit.ly/PXFfPe '''the list of planned features'''] and [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''the related Mopolauta topic'''].<br />
<br />
IRC channel for Elma 2: '''#new_elma''' @ IRCnet. See [http://users.jyu.fi/~mikkalle/Elma/new_elma/ '''realtime channel log'''].<br />
<br />
== Download & install ==<br />
'''Latest update:''' 28.4.2014<br />
<br />
=== Windows ===<br />
Elma 2 should work fine on Windows XP, Vista, 7 and 8. It has been tested on Windows XP and 7.<br />
<br />
# Download and install [http://download.microsoft.com/download/5/B/C/5BC5DBB3-652D-4DCE-B14A-475AB85EEF6E/vcredist_x86.exe '''Microsoft Visual C++ 2010 Redistributable Package (x86)'''] (4.8 MB).<br />
# Download [http://example.com/elma2-0.1.0-win32-release.zip '''elma2-0.1.0-win32-release.zip''']. Unzip it to anywhere.<br />
<br />
The zip file contains the following files and folders:<br />
*elma2.exe - the main Elma 2 program<br />
*datafiles - contains necessary files for Elma 2 to work<br />
*lev - contains level files<br />
*lgr - contains lgr files<br />
* *.dll files - library files that are required for Elma 2 to work<br />
<br />
'''Note:''' If you extract the zip to Elma/EOL directory and if you have lots of levels in Lev folder, Elma 2 will be very laggy while the levs are being loaded at startup. <br />
<br />
=== Linux ===<br />
Elma 2 has been tested on Ubuntu 12.04 32-bit and 64-bit. The instructions below are for Ubuntu 12.04 32-bit.<br />
<br />
# Download [http://example.com/cegui-0.8.3-Linux.sh '''cegui-0.8.3-Linux.sh'''] and [http://example.com/elma2-0.1.0-Linux-release.sh '''elma2-0.1.0-Linux-release.sh'''].<br />
# In the directory where you downloaded the files, run the command <pre>sudo ./cegui-0.8.3-Linux.sh --prefix=/usr/local</pre> and answer '''Yes''' to the first question about licensing and '''No''' to the second question about whether you want to include the subdirectory.<br />
# Run the command <pre>sudo ldconfig</pre><br />
# Install FreeImage library: <pre>sudo apt-get install libfreeimage3</pre><br />
# Run the command <pre>./elma2-0.1.0-Linux-release.sh</pre> and answer '''Yes''' to both questions.<br />
<br />
== Troubleshooting ==<br />
If you are having problems in getting Elma 2 to work, download the debug version below. Note that the debug version is somewhat slower than the normal version. Paste the output messages in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic, or upload the text file somewhere.)<br />
<br />
*Windows: [http://example.com/elma2-0.1.0-win32-debug.zip '''elma2-0.1.0-win32-debug.zip''']<br />
*Linux: (not yet available)<br />
<br />
== Known bugs/issues ==<br />
See the [http://users.jyu.fi/~mikkalle/Elma/elma2bugs/ '''bug list'''].<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed in the above link, this is the preferred way to report them:<br />
# Make sure you have the latest version of Elma 2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# Report the bugs in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic''']. You need to have a Mopolauta account for this.<br />
<br />
There will probably be a simpler way of reporting bugs that doesn't require a Mopolauta account.<br />
<br />
== Planned level format ==<br />
The following is a list of planned new features and changes to level format. See also the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices/polygons/pictures/textures, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== Planned replay format ==<br />
The following is a list of planned new features and changes to replay format.<br />
<br />
*Name of driver<br />
*Timestamp of the replay (when it was driven)<br />
*Better information about how the ride ended (died by touching ground/killer with head/wheel, finished by touching flower (or the last apple) with head/wheel)<br />
*Save timestamps of brake + gas keypresses? If needed, this could be made optional in case the driver doesn't want to reveal too much information<br />
*Duration (even if the driver didn't finish)<br />
*Allow merging as many replays as needed, not just 2<br />
*One wheel replay or not<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for Elma 2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. Elma 2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of Elma 2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshot ==<br />
This is Elma 2 running on Windows 7:<br />
<br />
[[File:Elma2.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=Smibu/Sandbox&diff=28770Smibu/Sandbox2014-04-28T16:29:26Z<p>Smibu: </p>
<hr />
<div>'''Elma 2''' is the tentative name of a game that aims to be the (unofficial) successor of [http://www.elastomania.com Elasto Mania] (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
Elma 2 is designed to be multi-platform (Windows, Linux, OS X). The current release is available for Windows and Linux.<br />
<br />
The development is in a very early phase, which is why there are not many features implemented yet.<br />
<br />
See [http://bit.ly/PXFfPe '''the list of planned features'''] and [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''the related Mopolauta topic'''].<br />
<br />
IRC channel for Elma 2: '''#new_elma''' @ IRCnet. See [http://users.jyu.fi/~mikkalle/Elma/new_elma/ '''realtime channel log'''].<br />
<br />
== Download & install ==<br />
'''Latest update:''' xx.4.2014<br />
<br />
=== Windows ===<br />
Elma 2 should work fine on Windows XP, Vista, 7 and 8. It has been tested on Windows XP and 7.<br />
<br />
# Download and install [http://download.microsoft.com/download/5/B/C/5BC5DBB3-652D-4DCE-B14A-475AB85EEF6E/vcredist_x86.exe '''Microsoft Visual C++ 2010 Redistributable Package (x86)'''] (4.8 MB).<br />
# Download [http://example.com/elma2-0.1.0-win32-release.zip '''elma2-0.1.0-win32-release.zip''']. Unzip it to anywhere.<br />
<br />
The zip file contains the following files and folders:<br />
*elma2.exe - the main Elma 2 program<br />
*datafiles - contains necessary files for Elma 2 to work<br />
*lev - contains level files<br />
*lgr - contains lgr files<br />
* *.dll files - library files that are required for Elma 2 to work<br />
<br />
'''Note:''' If you extract the zip to Elma/EOL directory and if you have lots of levels in Lev folder, Elma 2 will be very laggy while the levs are being loaded at startup. <br />
<br />
=== Linux ===<br />
Elma 2 has been tested on Ubuntu 12.04 32-bit and 64-bit. The instructions below are for Ubuntu 12.04 32-bit.<br />
<br />
# Download [http://example.com/cegui-0.8.3-Linux.sh '''cegui-0.8.3-Linux.sh'''] and [http://example.com/elma2-0.1.0-Linux-release.sh '''elma2-0.1.0-Linux-release.sh'''].<br />
# In the directory where you downloaded the files, run the command <pre>sudo ./cegui-0.8.3-Linux.sh --prefix=/usr/local</pre> and answer '''Yes''' to the first question about licensing and '''No''' to the second question about whether you want to include the subdirectory.<br />
# Run the command <pre>sudo ldconfig</pre><br />
# Install FreeImage library: <pre>sudo apt-get install libfreeimage3</pre><br />
# Run the command <pre>./elma2-0.1.0-Linux-release.sh</pre> and answer '''Yes''' to both questions.<br />
<br />
== Troubleshooting ==<br />
If you are having problems in getting Elma 2 to work, download the debug version below. Note that the debug version is somewhat slower than the normal version. Paste the output messages in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic, or upload the text file somewhere.)<br />
<br />
*Windows: [http://example.com/elma2-0.1.0-win32-debug.zip '''elma2-0.1.0-win32-debug.zip''']<br />
*Linux: [http://example.com/elma2-0.1.0-Linux-debug.sh '''elma2-0.1.0-Linux-debug.sh''']<br />
<br />
== Known bugs/issues ==<br />
See the [http://users.jyu.fi/~mikkalle/Elma/elma2bugs/ '''bug list'''].<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed in the above link, this is the preferred way to report them:<br />
# Make sure you have the latest version of Elma 2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# Report the bugs in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic''']. You need to have a Mopolauta account for this.<br />
<br />
There will probably be a simpler way of reporting bugs that doesn't require a Mopolauta account.<br />
<br />
== Planned level format ==<br />
The following is a list of planned new features and changes to level format. See also the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices/polygons/pictures/textures, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== Planned replay format ==<br />
The following is a list of planned new features and changes to replay format.<br />
<br />
*Name of driver<br />
*Timestamp of the replay (when it was driven)<br />
*Better information about how the ride ended (died by touching ground/killer with head/wheel, finished by touching flower (or the last apple) with head/wheel)<br />
*Save timestamps of brake + gas keypresses? If needed, this could be made optional in case the driver doesn't want to reveal too much information<br />
*Duration (even if the driver didn't finish)<br />
*Allow merging as many replays as needed, not just 2<br />
*One wheel replay or not<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for Elma 2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. Elma 2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of Elma 2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshot ==<br />
This is Elma 2 running on Windows 7:<br />
<br />
[[File:Elma2.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=Smibu/Sandbox&diff=28769Smibu/Sandbox2014-04-22T15:22:25Z<p>Smibu: </p>
<hr />
<div>'''Elma 2''' is the tentative name of a game that aims to be the (unofficial) successor of [http://www.elastomania.com Elasto Mania] (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
Elma 2 is designed to be multi-platform (Windows, Linux, OS X). The current release is available for Windows and Linux.<br />
<br />
The development is in a very early phase, which is why there are not many features implemented yet.<br />
<br />
See [http://bit.ly/PXFfPe '''the list of planned features'''] and [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''the related Mopolauta topic'''].<br />
<br />
IRC channel for Elma 2: '''#new_elma''' @ IRCnet. See [http://users.jyu.fi/~mikkalle/Elma/new_elma/ '''realtime channel log'''].<br />
<br />
== Download & install ==<br />
'''Latest update:''' xx.4.2014<br />
<br />
=== Windows ===<br />
Elma 2 should work fine on Windows XP, Vista, 7 and 8. It has been tested on Windows XP and 7.<br />
<br />
# Download and install [http://download.microsoft.com/download/5/B/C/5BC5DBB3-652D-4DCE-B14A-475AB85EEF6E/vcredist_x86.exe '''Microsoft Visual C++ 2010 Redistributable Package (x86)'''] (4.8 MB).<br />
# Download [http://example.com/elma2-0.1.0-win32-release.zip '''elma2-0.1.0-win32-release.zip''']. Unzip it to anywhere.<br />
<br />
The zip file contains the following files and folders:<br />
*elma2.exe - the main Elma 2 program<br />
*elma2_d.exe - debug version of Elma 2<br />
*datafiles - contains necessary files for Elma 2 to work<br />
*lev - contains level files<br />
*lgr - contains lgr files<br />
*elma2_log.bat - runs elma2_d.exe and logs all messages in a text file elma2log.txt<br />
* *.dll files - library files that are required for Elma 2 to work<br />
<br />
<br />
<br />
'''Note:''' If you extract the zip to Elma/EOL directory and if you have lots of levels in Lev folder, Elma 2 will be very laggy while the levs are being loaded at startup. <br />
<br />
=== Linux ===<br />
Elma 2 has been tested on Ubuntu 12.04 32-bit and 64-bit. The instructions below are for Ubuntu 12.04 32-bit.<br />
<br />
# Download [http://example.com/cegui-0.8.3-Linux.sh '''cegui-0.8.3-Linux.sh'''] and [http://example.com/elma2-0.1.0-Linux-release.sh '''elma2-0.1.0-Linux-release.sh'''].<br />
# In the directory where you downloaded the files, run the command <pre>sudo ./cegui-0.8.3-Linux.sh --prefix=/usr/local</pre> and answer '''Yes''' to the first question about licensing and '''No''' to the second question about whether you want to include the subdirectory.<br />
# Run the command <pre>sudo ldconfig</pre><br />
# Install FreeImage library: <pre>sudo apt-get install libfreeimage3</pre><br />
# Run the command <pre>./elma2-0.1.0-Linux-release.sh</pre> and answer '''Yes''' to both questions.<br />
<br />
== Troubleshooting ==<br />
If you are having problems in getting Elma 2 to work, download the debug version below. Note that the debug version is somewhat slower than the normal version. Paste the output messages in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic, or upload the text file somewhere.)<br />
<br />
*Windows: [http://example.com/elma2-0.1.0-win32-debug.zip '''elma2-0.1.0-win32-debug.zip''']<br />
*Linux: [http://example.com/elma2-0.1.0-Linux-debug.sh '''elma2-0.1.0-Linux-debug.sh''']<br />
<br />
== Known bugs/issues ==<br />
See the [http://users.jyu.fi/~mikkalle/Elma/elma2bugs/ '''bug list'''].<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed in the above link, this is the preferred way to report them:<br />
# Make sure you have the latest version of Elma 2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# Report the bugs in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic''']. You need to have a Mopolauta account for this.<br />
<br />
There will probably be a simpler way of reporting bugs that doesn't require a Mopolauta account.<br />
<br />
== Planned level format ==<br />
The following is a list of planned new features and changes to level format. See also the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices/polygons/pictures/textures, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== Planned replay format ==<br />
The following is a list of planned new features and changes to replay format.<br />
<br />
*Name of driver<br />
*Timestamp of the replay (when it was driven)<br />
*Better information about how the ride ended (died by touching ground/killer with head/wheel, finished by touching flower (or the last apple) with head/wheel)<br />
*Save timestamps of brake + gas keypresses? If needed, this could be made optional in case the driver doesn't want to reveal too much information<br />
*Duration (even if the driver didn't finish)<br />
*Allow merging as many replays as needed, not just 2<br />
*One wheel replay or not<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for Elma 2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. Elma 2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of Elma 2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshot ==<br />
This is Elma 2 running on Windows 7:<br />
<br />
[[File:Elma2.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=Smibu/Sandbox&diff=28768Smibu/Sandbox2014-04-22T15:11:06Z<p>Smibu: </p>
<hr />
<div>'''Elma 2''' is the tentative name of a game that aims to be the (unofficial) successor of [http://www.elastomania.com Elasto Mania] (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
Elma 2 is designed to be multi-platform (Windows, Linux, OS X). The current release is available for Windows and Linux.<br />
<br />
The development is in a very early phase, which is why there are not many features implemented yet.<br />
<br />
See [http://bit.ly/PXFfPe '''the list of planned features'''] and [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''the related Mopolauta topic'''].<br />
<br />
IRC channel for Elma 2: '''#new_elma''' @ IRCnet. See [http://users.jyu.fi/~mikkalle/Elma/new_elma/ '''realtime channel log'''].<br />
<br />
== Download & install ==<br />
'''Latest update:''' xx.4.2014<br />
<br />
=== Windows ===<br />
Elma 2 should work fine on Windows XP, Vista, 7 and 8. It has been tested on Windows XP and 7.<br />
<br />
# Download and install [http://download.microsoft.com/download/5/B/C/5BC5DBB3-652D-4DCE-B14A-475AB85EEF6E/vcredist_x86.exe '''Microsoft Visual C++ 2010 Redistributable Package (x86)'''] (4.8 MB).<br />
# Download [http://example.com/elma2-0.1.0-win32-release.zip '''elma2-0.1.0-win32-release.zip''']. Unzip it to anywhere.<br />
<br />
The zip file contains the following files and folders:<br />
*elma2.exe - the main Elma 2 program<br />
*elma2_d.exe - debug version of Elma 2<br />
*datafiles - contains necessary files for Elma 2 to work<br />
*lev - contains levels<br />
*lgr - contains lgr files<br />
*elma2_log.bat - runs elma2_d.exe and logs all messages in a text file elma2log.txt<br />
* *.dll files - library files that are required for Elma 2 to work<br />
<br />
If you are having problems in getting Elma 2 to work, run the debug version with elma2_log.bat. This runs elma2_d.exe and logs all messages in a text file elma2log.txt. Note that the debug version is somewhat slower than the normal version. Paste the output messages in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic, or upload the text file somewhere.)<br />
<br />
'''Note:''' If you extract the zip to Elma/EOL directory and if you have lots of levels in Lev folder, Elma 2 will be very laggy while the levs are being loaded at startup. <br />
<br />
=== Linux ===<br />
Elma 2 has been tested on Ubuntu 12.04 32-bit and 64-bit. The instructions below are for Ubuntu 12.04 32-bit.<br />
<br />
# Download [http://example.com/cegui-0.8.3-Linux.sh '''cegui-0.8.3-Linux.sh'''] and [http://example.com/elma2-0.1.0-Linux-release.sh '''elma2-0.1.0-Linux-release.sh'''].<br />
# In the directory where you downloaded the files, run the command <pre>sudo ./cegui-0.8.3-Linux.sh --prefix=/usr/local</pre> and answer Yes to the first question about licensing and No to the second question about whether you want to include the subdirectory.<br />
# Run the command <pre>sudo ldconfig</pre><br />
# Install FreeImage library: <pre>sudo apt-get install libfreeimage3</pre><br />
# Run the command <pre>./elma2-0.1.0-Linux-release.sh</pre> and answer Yes to both questions.<br />
<br />
== Known bugs/issues ==<br />
See the [http://users.jyu.fi/~mikkalle/Elma/elma2bugs/ '''bug list'''].<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed in the above link, this is the preferred way to report them:<br />
# Make sure you have the latest version of Elma 2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# Report the bugs in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic''']. You need to have a Mopolauta account for this.<br />
<br />
There will probably be a simpler way of reporting bugs that doesn't require a Mopolauta account.<br />
<br />
== Planned level format ==<br />
The following is a list of planned new features and changes to level format. See also the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices/polygons/pictures/textures, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== Planned replay format ==<br />
The following is a list of planned new features and changes to replay format.<br />
<br />
*Name of driver<br />
*Timestamp of the replay (when it was driven)<br />
*Better information about how the ride ended (died by touching ground/killer with head/wheel, finished by touching flower (or the last apple) with head/wheel)<br />
*Save timestamps of brake + gas keypresses? If needed, this could be made optional in case the driver doesn't want to reveal too much information<br />
*Duration (even if the driver didn't finish)<br />
*Allow merging as many replays as needed, not just 2<br />
*One wheel replay or not<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for Elma 2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. Elma 2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of Elma 2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshot ==<br />
This is Elma 2 running on Windows 7:<br />
<br />
[[File:Elma2.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=Smibu/Sandbox&diff=28767Smibu/Sandbox2014-04-22T15:09:58Z<p>Smibu: </p>
<hr />
<div>'''Elma 2''' is the tentative name of a game that aims to be the (unofficial) successor of [http://www.elastomania.com Elasto Mania] (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
Elma 2 is designed to be multi-platform (Windows, Linux, OS X). The current release is available for Windows and Linux.<br />
<br />
The development is in a very early phase, which is why there are not many features implemented yet.<br />
<br />
See [http://bit.ly/PXFfPe '''the list of planned features'''] and [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''the related Mopolauta topic'''].<br />
<br />
IRC channel for Elma 2: '''#new_elma''' @ IRCnet. See [http://users.jyu.fi/~mikkalle/Elma/new_elma/ '''realtime channel log'''].<br />
<br />
== Download & install ==<br />
'''Latest update:''' xx.4.2014<br />
<br />
=== Windows ===<br />
Elma 2 should work fine on Windows XP, Vista, 7 and 8. It has been tested on Windows XP and 7.<br />
<br />
# Download and install [http://download.microsoft.com/download/5/B/C/5BC5DBB3-652D-4DCE-B14A-475AB85EEF6E/vcredist_x86.exe '''Microsoft Visual C++ 2010 Redistributable Package (x86)'''] (4.8 MB).<br />
# Download [http://example.com/elma2-0.1.0-win32-release.zip '''elma2-0.1.0-win32-release.zip''']. Unzip it to anywhere.<br />
<br />
The zip file contains the following files and folders:<br />
*elma2.exe - the main Elma 2 program<br />
*elma2_d.exe - debug version of Elma 2<br />
*datafiles - contains necessary files for Elma 2 to work<br />
*lev - contains levels<br />
*lgr - contains lgr files<br />
*elma2_log.bat - runs elma2_d.exe and logs all messages in a text file elma2log.txt<br />
* *.dll files - library files that are required for Elma 2 to work<br />
<br />
If you are having problems in getting Elma 2 to work, run the debug version with elma2_log.bat. This runs elma2_d.exe and logs all messages in a text file elma2log.txt. Note that the debug version is somewhat slower than the normal version. Paste the output messages in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic, or upload the text file somewhere.)<br />
<br />
'''Note:''' If you extract the zip to Elma/EOL directory and if you have lots of levels in Lev folder, Elma 2 will be very laggy while the levs are being loaded at startup. <br />
<br />
=== Linux ===<br />
Elma 2 has been tested on Ubuntu 12.04 32-bit and 64-bit. The instructions below are for Ubuntu 12.04 32-bit.<br />
<br />
# Download [http://example.com/cegui-0.8.3-Linux.sh '''cegui-0.8.3-Linux.sh'''] and [http://example.com/elma2-0.1.0-Linux-release.sh '''elma2-0.1.0-Linux-release.sh'''].<br />
# In the directory where you downloaded the files, run the command <pre>sudo ./cegui-0.8.3-Linux.sh --prefix=/usr/local</pre> and answer Yes to the first question about licensing and No to the second question about whether you want to include the subdirectory.<br />
# Run the command <pre>sudo ldconfig</pre><br />
# Install FreeImage library: <pre>sudo apt-get install libfreeimage3</pre><br />
# Run the command <pre>./elma2-0.1.0-Linux.sh</pre> and answer Yes to both questions.<br />
<br />
== Known bugs/issues ==<br />
See the [http://users.jyu.fi/~mikkalle/Elma/elma2bugs/ '''bug list'''].<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed in the above link, this is the preferred way to report them:<br />
# Make sure you have the latest version of Elma 2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# Report the bugs in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic''']. You need to have a Mopolauta account for this.<br />
<br />
There will probably be a simpler way of reporting bugs that doesn't require a Mopolauta account.<br />
<br />
== Planned level format ==<br />
The following is a list of planned new features and changes to level format. See also the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices/polygons/pictures/textures, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== Planned replay format ==<br />
The following is a list of planned new features and changes to replay format.<br />
<br />
*Name of driver<br />
*Timestamp of the replay (when it was driven)<br />
*Better information about how the ride ended (died by touching ground/killer with head/wheel, finished by touching flower (or the last apple) with head/wheel)<br />
*Save timestamps of brake + gas keypresses? If needed, this could be made optional in case the driver doesn't want to reveal too much information<br />
*Duration (even if the driver didn't finish)<br />
*Allow merging as many replays as needed, not just 2<br />
*One wheel replay or not<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for Elma 2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. Elma 2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of Elma 2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshot ==<br />
This is Elma 2 running on Windows 7:<br />
<br />
[[File:Elma2.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=Smibu/Sandbox&diff=28766Smibu/Sandbox2014-04-20T07:59:04Z<p>Smibu: </p>
<hr />
<div>'''Elma 2''' is the tentative name of a game that aims to be the (unofficial) successor of [http://www.elastomania.com Elasto Mania] (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
Elma 2 is designed to be multi-platform (Windows, Linux, OS X). The current release is available for Windows and Linux.<br />
<br />
The development is in a very early phase, which is why there are not many features implemented yet.<br />
<br />
See [http://bit.ly/PXFfPe '''the list of planned features'''] and [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''the related Mopolauta topic'''].<br />
<br />
IRC channel for Elma 2: '''#new_elma''' @ IRCnet. See [http://users.jyu.fi/~mikkalle/Elma/new_elma/ '''realtime channel log'''].<br />
<br />
== Download & install ==<br />
'''Latest update:''' xx.4.2014<br />
<br />
=== Windows ===<br />
Elma 2 should work fine on Windows XP, Vista, 7 and 8. It has been tested on Windows XP and 7.<br />
<br />
Download [http://example.com/elma2-0.1.0-win32.zip '''elma2-0.1.0-win32.zip''']. Unzip it to anywhere.<br />
<br />
The zip file contains the following files and folders:<br />
*elma2.exe - the main Elma 2 program<br />
*elma2_d.exe - debug version of Elma 2<br />
*datafiles - contains necessary files for Elma 2 to work<br />
*lev - contains levels<br />
*lgr - contains lgr files<br />
*elma2_log.bat - runs elma2_d.exe and logs all messages in a text file elma2log.txt<br />
* *.dll files - library files that are required for Elma 2 to work<br />
<br />
If you are having problems in getting Elma 2 to work, run the debug version with elma2_log.bat. This runs elma2_d.exe and logs all messages in a text file elma2log.txt. Note that the debug version is somewhat slower than the normal version. Paste the output messages in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic, or upload the text file somewhere.)<br />
<br />
'''Note:''' If you extract the zip to Elma/EOL directory and if you have lots of levels in Lev folder, Elma 2 will be very laggy while the levs are being loaded at startup. <br />
<br />
=== Linux ===<br />
Elma 2 has been tested on Ubuntu 12.04 32-bit and 64-bit. The instructions below are for Ubuntu 12.04 32-bit.<br />
<br />
# Download [http://example.com/cegui-0.8.3-Linux.sh '''cegui-0.8.3-Linux.sh'''] and [http://example.com/elma2-0.1.0-Linux.sh '''elma2-0.1.0-Linux.sh'''].<br />
# In the directory where you downloaded the files, run the command <pre>sudo ./cegui-0.8.3-Linux.sh --prefix=/usr/local</pre> and answer Yes to the first question about licensing and No to the second question about whether you want to include the subdirectory.<br />
# Run the command <pre>sudo ldconfig</pre><br />
# Install FreeImage library: <pre>sudo apt-get install libfreeimage3</pre><br />
# Run the command <pre>./elma2-0.1.0-Linux.sh</pre> and answer Yes to both questions.<br />
<br />
== Known bugs/issues ==<br />
See the [http://users.jyu.fi/~mikkalle/Elma/elma2bugs/ '''bug list'''].<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed in the above link, this is the preferred way to report them:<br />
# Make sure you have the latest version of Elma 2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# Report the bugs in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic''']. You need to have a Mopolauta account for this.<br />
<br />
There will probably be a simpler way of reporting bugs that doesn't require a Mopolauta account.<br />
<br />
== Planned level format ==<br />
The following is a list of planned new features and changes to level format. See also the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices/polygons/pictures/textures, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== Planned replay format ==<br />
The following is a list of planned new features and changes to replay format.<br />
<br />
*Name of driver<br />
*Timestamp of the replay (when it was driven)<br />
*Better information about how the ride ended (died by touching ground/killer with head/wheel, finished by touching flower (or the last apple) with head/wheel)<br />
*Save timestamps of brake + gas keypresses? If needed, this could be made optional in case the driver doesn't want to reveal too much information<br />
*Duration (even if the driver didn't finish)<br />
*Allow merging as many replays as needed, not just 2<br />
*One wheel replay or not<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for Elma 2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. Elma 2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of Elma 2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshot ==<br />
This is Elma 2 running on Windows 7:<br />
<br />
[[File:Elma2.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=Smibu/Sandbox&diff=28765Smibu/Sandbox2014-04-20T07:57:15Z<p>Smibu: Created page with "'''Elma 2''' is the tentative name of a game that aims to be the (unofficial) successor of [http://www.elastomania.com Elasto Mania] (and EOL), adding many new features. It us..."</p>
<hr />
<div>'''Elma 2''' is the tentative name of a game that aims to be the (unofficial) successor of [http://www.elastomania.com Elasto Mania] (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
Elma 2 is designed to be multi-platform (Windows, Linux, OS X). The current release is available for Windows and Linux.<br />
<br />
The development is in a very early phase, which is why there are not many features implemented yet.<br />
<br />
See [http://bit.ly/PXFfPe '''the list of planned features'''] and [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''the related Mopolauta topic'''].<br />
<br />
IRC channel for Elma 2: '''#new_elma''' @ IRCnet. See [http://users.jyu.fi/~mikkalle/Elma/new_elma/ '''realtime channel log'''].<br />
<br />
== Download & install ==<br />
'''Latest update:''' xx.4.2014<br />
<br />
=== Windows ===<br />
Elma 2 should work fine on Windows XP, Vista, 7 and 8. It has been tested on Windows XP and 7.<br />
<br />
Download [http://example.com/elma2-0.1.0-win32.zip '''elma2-0.1.0-win32.zip''']. Unzip it to anywhere.<br />
<br />
The zip file contains the following files and folders:<br />
*elma2.exe - the main Elma 2 program<br />
*elma2_d.exe - debug version of Elma 2<br />
*datafiles - contains necessary files for Elma 2 to work<br />
*lev - contains levels<br />
*lgr - contains lgr files<br />
*elma2_log.bat - runs elma2_d.exe and logs all messages in a text file elma2log.txt<br />
* *.dll files - library files that are required for Elma 2 to work<br />
<br />
If you are having problems in getting Elma 2 to work, run the debug version with elma2_log.bat. This runs elma2_d.exe and logs all messages in a text file elma2log.txt. Note that the debug version is somewhat slower than the normal version. Paste the output messages in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic, or upload the text file somewhere.)<br />
<br />
'''Note:''' If you extract the zip to Elma/EOL directory and if you have lots of levels in Lev folder, Elma 2 will be very laggy while the levs are being loaded at startup. <br />
<br />
=== Linux ===<br />
Elma 2 has been tested on Ubuntu 12.04 32-bit and 64-bit. The instructions below are for Ubuntu 12.04 32-bit.<br />
<br />
# Download [http://example.com/cegui-0.8.3-Linux.sh '''cegui-0.8.3-Linux.sh'''] and [http://example.com/elma2-0.1.0-Linux.sh '''elma2-0.1.0-Linux.sh'''].<br />
# In the directory where you downloaded the files, run the command <pre>sudo ./cegui-0.8.3-Linux.sh --prefix=/usr/local</pre> and answer Yes to the first question about licensing and No to the second question about whether you want to include the subdirectory.<br />
# Run the command <pre>sudo ldconfig</pre><br />
# Install FreeImage: <pre>sudo apt-get install libfreeimage3</pre><br />
# Run the command <pre>./elma2-0.1.0-Linux.sh</pre> and answer Yes to both questions.<br />
<br />
== Known bugs/issues ==<br />
See the [http://users.jyu.fi/~mikkalle/Elma/elma2bugs/ '''bug list'''].<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed in the above link, this is the preferred way to report them:<br />
# Make sure you have the latest version of Elma 2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# Report the bugs in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic''']. You need to have a Mopolauta account for this.<br />
<br />
There will probably be a simpler way of reporting bugs that doesn't require a Mopolauta account.<br />
<br />
== Planned level format ==<br />
The following is a list of planned new features and changes to level format. See also the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices/polygons/pictures/textures, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== Planned replay format ==<br />
The following is a list of planned new features and changes to replay format.<br />
<br />
*Name of driver<br />
*Timestamp of the replay (when it was driven)<br />
*Better information about how the ride ended (died by touching ground/killer with head/wheel, finished by touching flower (or the last apple) with head/wheel)<br />
*Save timestamps of brake + gas keypresses? If needed, this could be made optional in case the driver doesn't want to reveal too much information<br />
*Duration (even if the driver didn't finish)<br />
*Allow merging as many replays as needed, not just 2<br />
*One wheel replay or not<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for Elma 2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. Elma 2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of Elma 2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshot ==<br />
This is Elma 2 running on Windows 7:<br />
<br />
[[File:Elma2.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=EOL2&diff=28755EOL22013-08-21T17:43:39Z<p>Smibu: </p>
<hr />
<div>'''Elma 2''' is the tentative name of a game that aims to be the (unofficial) successor of Elasto Mania (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
Elma 2 is designed to be multi-platform (Windows, Linux, OS X). The current release is available for Windows only.<br />
<br />
The development is in a very early phase, which is why there are not many features implemented yet.<br />
<br />
See [http://bit.ly/PXFfPe '''the list of planned features'''] and [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''the related Mopolauta topic'''].<br />
<br />
IRC channel for Elma 2: '''#new_elma''' @ IRCnet. See [http://users.jyu.fi/~mikkalle/Elma/new_elma/ '''realtime channel log'''].<br />
<br />
== Download & install ==<br />
'''Latest update:''' 27.4.2013<br />
<br />
For Windows (XP/Vista/7/8): Download [http://users.jyu.fi/~mikkalle/Elma/elma2.zip '''here''']. Unzip elma2.zip to your Elma/EOL directory.<br />
<br />
The zip file contains the following files and folders:<br />
*elma2.exe - the main Elma 2 program<br />
*elma2_d.exe - debug version of Elma 2<br />
*datafiles - contains necessary files for Elma 2 to work<br />
*elma2_log.bat - runs elma2_d.exe and logs all messages in a text file elma2log.txt<br />
<br />
If you are having problems in getting Elma 2 to work, run the debug version with elma2_log.bat. This runs elma2_d.exe and logs all messages in a text file elma2log.txt. Note that the debug version is somewhat slower than the normal version. Paste the output messages in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic, or upload the text file somewhere.)<br />
<br />
'''Note''': If you have lots of levels in Lev folder, Elma 2 will be very laggy while the levs are being loaded at startup. In this case, you could create a separate directory for Elma 2 and copy a small subset of levels there. Elma 2 needs the default lgr file, too.<br />
<br />
== Known bugs/issues ==<br />
See the [http://users.jyu.fi/~mikkalle/Elma/elma2bugs/ '''bug list'''].<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed in the above link, this is the preferred way to report them:<br />
# Make sure you have the latest version of Elma 2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# Report the bugs in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic''']. You need to have a Mopolauta account for this.<br />
<br />
There will probably be a simpler way of reporting bugs that doesn't require a Mopolauta account.<br />
<br />
== Planned level format ==<br />
The following is a list of planned new features and changes to level format. See also the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices/polygons/pictures/textures, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== Planned replay format ==<br />
The following is a list of planned new features and changes to replay format.<br />
<br />
*Name of driver<br />
*Timestamp of the replay (when it was driven)<br />
*Better information about how the ride ended (died by touching ground/killer with head/wheel, finished by touching flower (or the last apple) with head/wheel)<br />
*Save timestamps of brake + gas keypresses? If needed, this could be made optional in case the driver doesn't want to reveal too much information<br />
*Duration (even if the driver didn't finish)<br />
*Allow merging as many replays as needed, not just 2<br />
*One wheel replay or not<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for Elma 2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. Elma 2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of Elma 2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshot ==<br />
This is Elma 2 running on Windows 7:<br />
<br />
[[File:Elma2.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=EOL2&diff=28753EOL22013-08-19T17:29:46Z<p>Smibu: </p>
<hr />
<div>'''Elma 2''' is the tentative name of a game that aims to be the (unofficial) successor of Elasto Mania (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
Elma 2 is designed to be multi-platform (Windows, Linux, OS X). The current release is available for Windows only.<br />
<br />
The development is in a very early phase, which is why there are not many features implemented yet.<br />
<br />
See [http://bit.ly/PXFfPe '''the list of planned features'''] and [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''the related Mopolauta topic'''].<br />
<br />
IRC channel for Elma 2: '''#new_elma''' @ IRCnet. See [http://users.jyu.fi/~mikkalle/Elma/new_elma/ '''realtime channel log'''].<br />
<br />
== Download & install ==<br />
'''Latest update:''' 27.4.2013<br />
<br />
For Windows (XP/Vista/7/8): Download [http://users.jyu.fi/~mikkalle/Elma/elma2.zip '''here''']. Unzip elma2.zip to your Elma/EOL directory.<br />
<br />
The zip file contains the following files and folders:<br />
*elma2.exe - the main Elma 2 program<br />
*elma2_d.exe - debug version of Elma 2<br />
*datafiles - contains necessary files for Elma 2 to work<br />
*elma2_log.bat - runs elma2_d.exe and logs all messages in a text file elma2log.txt<br />
<br />
If you are having problems in getting Elma 2 to work, run the debug version with elma2_log.bat. This runs elma2_d.exe and logs all messages in a text file elma2log.txt. Note that the debug version is somewhat slower than the normal version. Paste the output messages in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic, or upload the text file somewhere.)<br />
<br />
== Known bugs/issues ==<br />
See the [http://users.jyu.fi/~mikkalle/Elma/elma2bugs/ '''bug list'''].<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed in the above link, this is the preferred way to report them:<br />
# Make sure you have the latest version of Elma 2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# Report the bugs in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic''']. You need to have a Mopolauta account for this.<br />
<br />
There will probably be a simpler way of reporting bugs that doesn't require a Mopolauta account.<br />
<br />
== Planned level format ==<br />
The following is a list of planned new features and changes to level format. See also the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices/polygons/pictures/textures, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== Planned replay format ==<br />
The following is a list of planned new features and changes to replay format.<br />
<br />
*Name of driver<br />
*Timestamp of the replay (when it was driven)<br />
*Better information about how the ride ended (died by touching ground/killer with head/wheel, finished by touching flower (or the last apple) with head/wheel)<br />
*Save timestamps of brake + gas keypresses? If needed, this could be made optional in case the driver doesn't want to reveal too much information<br />
*Duration (even if the driver didn't finish)<br />
*Allow merging as many replays as needed, not just 2<br />
*One wheel replay or not<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for Elma 2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. Elma 2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of Elma 2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshot ==<br />
This is Elma 2 running on Windows 7:<br />
<br />
[[File:Elma2.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=EOL2&diff=28752EOL22013-07-24T19:42:37Z<p>Smibu: </p>
<hr />
<div>'''Elma 2''' is the tentative name of a game that aims to be the (unofficial) successor of Elasto Mania (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
Elma 2 is designed to be multi-platform (Windows, Linux, OS X). The current release is available for Windows only.<br />
<br />
The development is in a very early phase, which is why there are not many features implemented yet.<br />
<br />
See [http://bit.ly/PXFfPe '''the list of planned features'''] and [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''the related Mopolauta topic'''].<br />
<br />
IRC channel for Elma 2: '''#new_elma''' @ IRCnet.<br />
<br />
== Download & install ==<br />
'''Latest update:''' 27.4.2013<br />
<br />
For Windows (XP/Vista/7/8): Download [http://users.jyu.fi/~mikkalle/Elma/elma2.zip '''here''']. Unzip elma2.zip to your Elma/EOL directory.<br />
<br />
The zip file contains the following files and folders:<br />
*elma2.exe - the main Elma 2 program<br />
*elma2_d.exe - debug version of Elma 2<br />
*datafiles - contains necessary files for Elma 2 to work<br />
*elma2_log.bat - runs elma2_d.exe and logs all messages in a text file elma2log.txt<br />
<br />
If you are having problems in getting Elma 2 to work, run the debug version with elma2_log.bat. This runs elma2_d.exe and logs all messages in a text file elma2log.txt. Note that the debug version is somewhat slower than the normal version. Paste the output messages in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic, or upload the text file somewhere.)<br />
<br />
== Known bugs/issues ==<br />
See the [http://users.jyu.fi/~mikkalle/Elma/elma2bugs/ '''bug list'''].<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed in the above link, this is the preferred way to report them:<br />
# Make sure you have the latest version of Elma 2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# Report the bugs in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic''']. You need to have a Mopolauta account for this.<br />
<br />
There will probably be a simpler way of reporting bugs that doesn't require a Mopolauta account.<br />
<br />
== Planned level format ==<br />
The following is a list of planned new features and changes to level format. See also the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices/polygons/pictures/textures, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== Planned replay format ==<br />
The following is a list of planned new features and changes to replay format.<br />
<br />
*Name of driver<br />
*Timestamp of the replay (when it was driven)<br />
*Better information about how the ride ended (died by touching ground/killer with head/wheel, finished by touching flower (or the last apple) with head/wheel)<br />
*Save timestamps of brake + gas keypresses? If needed, this could be made optional in case the driver doesn't want to reveal too much information<br />
*Duration (even if the driver didn't finish)<br />
*Allow merging as many replays as needed, not just 2<br />
*One wheel replay or not<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for Elma 2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. Elma 2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of Elma 2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshot ==<br />
This is Elma 2 running on Windows 7:<br />
<br />
[[File:Elma2.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=EOL2&diff=28750EOL22013-06-02T13:49:07Z<p>Smibu: </p>
<hr />
<div>'''Elma 2''' is the tentative name of a game that aims to be the (unofficial) successor of Elasto Mania (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
Elma 2 is designed to be multi-platform (Windows, Linux, OS X). The current release is available for Windows only.<br />
<br />
The development is in a very early phase, which is why there are not many features implemented yet.<br />
<br />
See [http://bit.ly/PXFfPe '''the list of planned features'''] and [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''the related Mopolauta topic'''].<br />
<br />
IRC channel for Elma 2: '''#new_elma''' @ IRCnet.<br />
<br />
== Download & install ==<br />
'''Latest update:''' 27.4.2013<br />
<br />
For Windows (XP/Vista/7/8): Download [http://users.jyu.fi/~mikkalle/Elma/elma2.zip '''here''']. Unzip elma2.zip to your Elma/EOL directory.<br />
<br />
The zip file contains the following files and folders:<br />
*elma2.exe - the main Elma 2 program<br />
*elma2_d.exe - debug version of Elma 2<br />
*datafiles - contains necessary files for Elma 2 to work<br />
*elma2_log.bat - runs elma2_d.exe and logs all messages in a text file elma2log.txt<br />
<br />
If you are having problems in getting Elma 2 to work, run the debug version with elma2_log.bat. This runs elma2_d.exe and logs all messages in a text file elma2log.txt. Note that the debug version is somewhat slower than the normal version. Paste the output messages in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic, or upload the text file somewhere.)<br />
<br />
== Known bugs/issues ==<br />
See the [http://users.jyu.fi/~mikkalle/Elma/elma2bugs/ '''bug list'''].<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed in the above link, this is the preferred way to report them:<br />
# Make sure you have the latest version of Elma 2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# Report the bugs in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic''']. You need to have a Mopolauta account for this.<br />
<br />
There will probably be a simpler way of reporting bugs that doesn't require a Mopolauta account.<br />
<br />
== Planned level format ==<br />
See the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices/polygons/pictures/textures, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for Elma 2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. Elma 2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of Elma 2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshot ==<br />
This is Elma 2 running on Windows 7:<br />
<br />
[[File:Elma2.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=EOL2&diff=28748EOL22013-05-12T07:30:45Z<p>Smibu: </p>
<hr />
<div>'''Elma 2''' is the tentative name of a game that aims to be the (unofficial) successor of Elasto Mania (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
Elma 2 is designed to be multi-platform (Windows, Linux, OS X). The current release is available for Windows only.<br />
<br />
The development is in a very early phase, which is why there are not many features implemented yet.<br />
<br />
See [http://bit.ly/PXFfPe '''the list of planned features'''] and [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''the related Mopolauta topic'''].<br />
<br />
IRC channel for Elma 2: '''#new_elma''' @ IRCnet.<br />
<br />
== Download & install ==<br />
'''Latest update:''' 27.4.2013<br />
<br />
For Windows (XP/Vista/7/8): Download [http://users.jyu.fi/~mikkalle/Elma/elma2.zip '''here''']. Unzip elma2.zip to your Elma/EOL directory.<br />
<br />
The zip file contains the following files and folders:<br />
*elma2.exe - the main Elma 2 program<br />
*elma2_d.exe - debug version of Elma 2<br />
*datafiles - contains necessary files for Elma 2 to work<br />
*elma2_log.bat - runs elma2_d.exe and logs all messages in a text file elma2log.txt<br />
<br />
If you are having problems in getting Elma 2 to work, run the debug version with elma2_log.bat. This runs elma2_d.exe and logs all messages in a text file elma2log.txt. Note that the debug version is somewhat slower than the normal version. Paste the output messages in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic, or upload the text file somewhere.)<br />
<br />
== Known bugs/issues ==<br />
See the [http://users.jyu.fi/~mikkalle/Elma/elma2bugs/ '''bug list'''].<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed in the above link, this is the preferred way to report them:<br />
# Make sure you have the latest version of Elma 2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# Report the bugs in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic''']. You need to have a Mopolauta account for this.<br />
<br />
There will probably be a simpler way of reporting bugs that doesn't require a Mopolauta account.<br />
<br />
== Planned level format ==<br />
See the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices/polygons, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for Elma 2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. Elma 2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of Elma 2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshot ==<br />
This is Elma 2 running on Windows 7:<br />
<br />
[[File:Elma2.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=EOL2&diff=28744EOL22013-05-09T15:22:55Z<p>Smibu: </p>
<hr />
<div>'''Elma 2''' is the tentative name of a game that aims to be the (unofficial) successor of Elasto Mania (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
Elma 2 is designed to be multi-platform (Windows, Linux, OS X). The current release is available for Windows only.<br />
<br />
The development is in a very early phase, which is why there are not many features implemented yet.<br />
<br />
See [http://bit.ly/PXFfPe '''the list of planned features'''] and [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''the related Mopolauta topic'''].<br />
<br />
IRC channel for Elma 2: '''#new_elma''' @ IRCnet.<br />
<br />
== Download & install ==<br />
'''Latest update:''' 27.4.2013<br />
<br />
For Windows (XP/Vista/7/8): Download [http://users.jyu.fi/~mikkalle/Elma/elma2.zip '''here''']. Unzip elma2.zip to your Elma/EOL directory.<br />
<br />
The zip file contains the following files and folders:<br />
*elma2.exe - the main Elma 2 program<br />
*elma2_d.exe - debug version of Elma 2<br />
*datafiles - contains necessary files for Elma 2 to work<br />
*elma2_log.bat - runs elma2_d.exe and logs all messages in a text file elma2log.txt<br />
<br />
If you are experiencing problems, run the debug version with elma2_log.bat. This runs elma2_d.exe and logs all messages in a text file elma2log.txt. Note that the debug version is somewhat slower than the normal version. Paste the output messages in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic, or upload the text file somewhere.)<br />
<br />
== Known bugs/issues ==<br />
See the [http://users.jyu.fi/~mikkalle/Elma/elma2bugs/ '''bug list'''].<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed in the above link, this is the preferred way to report them:<br />
# Make sure you have the latest version of Elma 2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# Report the bugs in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic''']. You need to have a Mopolauta account for this.<br />
<br />
There will probably be a simpler way of reporting bugs that doesn't require a Mopolauta account.<br />
<br />
== Planned level format ==<br />
See the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions (probably not head)<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for Elma 2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. Elma 2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of Elma 2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshot ==<br />
This is Elma 2 running on Windows 7:<br />
<br />
[[File:Elma2.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=EOL2&diff=28736EOL22013-05-02T18:24:40Z<p>Smibu: </p>
<hr />
<div>'''Elma 2''' is the tentative name of a game that aims to be the (unofficial) successor of Elasto Mania (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
Elma 2 is designed to be multi-platform (Windows, Linux, OS X). The current release is available for Windows only.<br />
<br />
The development is in a very early phase, which is why there are not many features implemented yet.<br />
<br />
See [http://bit.ly/PXFfPe '''the list of planned features'''] and [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''the related Mopolauta topic'''].<br />
<br />
IRC channel for Elma 2: '''#new_elma''' @ IRCnet.<br />
<br />
== Download & install ==<br />
'''Latest update:''' 27.4.2013<br />
<br />
For Windows (XP/Vista/7/8): Download [http://users.jyu.fi/~mikkalle/Elma/elma2.zip '''here'''].<br />
<br />
The zip file contains the following files and folders:<br />
*elma2.exe - the main Elma 2 program<br />
*elma2_d.exe - debug version of Elma 2<br />
*datafiles - contains necessary files for Elma 2 to work<br />
*elma2_log.bat - runs elma2_d.exe and logs all messages in a text file elma2log.txt<br />
<br />
For those who are experiencing problems, run the debug version with elma2_log.bat. The debug version outputs more messages in the console and is quite a lot slower than the normal version. So run this one only if the game is crashing for you. Paste the output messages in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic.)<br />
<br />
Unzip elma2.zip to your Elma/EOL directory.<br />
<br />
== Known bugs/issues ==<br />
See the [http://users.jyu.fi/~mikkalle/Elma/elma2bugs/ '''bug list'''].<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed in the above link, this is the preferred way to report them:<br />
# Make sure you have the latest version of Elma 2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# Report the bugs in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic''']. You need to have a Mopolauta account for this.<br />
<br />
There will probably be a simpler way of reporting bugs that doesn't require a Mopolauta account.<br />
<br />
== Planned level format ==<br />
See the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions (probably not head)<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for Elma 2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. Elma 2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of Elma 2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshot ==<br />
This is Elma 2 running on Windows 7:<br />
<br />
[[File:Elma2.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=EOL2&diff=28735EOL22013-05-02T18:22:38Z<p>Smibu: </p>
<hr />
<div>'''Elma 2''' is the tentative name of a game that aims to be the (unofficial) successor of Elasto Mania (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
Elma 2 is designed to be multi-platform (Windows, Linux, OS X). The current release is available for Windows only.<br />
<br />
The development is in a very early phase, which is why there are not many features implemented yet.<br />
<br />
See [http://bit.ly/PXFfPe '''the list of planned features'''].<br />
<br />
IRC channel for Elma 2: '''#new_elma''' @ IRCnet.<br />
<br />
== Download & install ==<br />
'''Latest update:''' 27.4.2013<br />
<br />
For Windows (XP/Vista/7/8): Download [http://users.jyu.fi/~mikkalle/Elma/elma2.zip '''here'''].<br />
<br />
The zip file contains the following files and folders:<br />
*elma2.exe - the main Elma 2 program<br />
*elma2_d.exe - debug version of Elma 2<br />
*datafiles - contains necessary files for Elma 2 to work<br />
*elma2_log.bat - runs elma2_d.exe and logs all messages in a text file elma2log.txt<br />
<br />
For those who are experiencing problems, run the debug version with elma2_log.bat. The debug version outputs more messages in the console and is quite a lot slower than the normal version. So run this one only if the game is crashing for you. Paste the output messages in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic.)<br />
<br />
Unzip elma2.zip to your Elma/EOL directory.<br />
<br />
== Known bugs/issues ==<br />
See the [http://users.jyu.fi/~mikkalle/Elma/elma2bugs/ '''bug list'''].<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed in the above link, this is the preferred way to report them:<br />
# Make sure you have the latest version of Elma 2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# Report the bugs in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic''']. You need to have a Mopolauta account for this.<br />
<br />
There will probably be a simpler way of reporting bugs that doesn't require a Mopolauta account.<br />
<br />
== Planned level format ==<br />
See the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions (probably not head)<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for Elma 2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. Elma 2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of Elma 2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshot ==<br />
This is Elma 2 running on Windows 7:<br />
<br />
[[File:Elma2.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=File:Elma2.png&diff=28734File:Elma2.png2013-05-02T18:15:26Z<p>Smibu: Smibu uploaded a new version of &quot;File:Elma2.png&quot;</p>
<hr />
<div>Elma 2 running on Windows 7.</div>Smibuhttp://wiki.elmaonline.net/index.php?title=EOL2&diff=23188EOL22013-04-28T19:28:27Z<p>Smibu: </p>
<hr />
<div>'''Elma 2''' is the tentative name of a game that aims to be the (unofficial) successor of Elasto Mania (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
Elma 2 is designed to be multi-platform (Windows, Linux, Mac OS X). The current release is available for Windows only.<br />
<br />
The development is in a very early phase, which is why there are not many features implemented yet.<br />
<br />
See [http://bit.ly/PXFfPe '''the list of planned features'''].<br />
<br />
IRC channel for Elma 2: '''#new_elma''' @ IRCnet.<br />
<br />
== Download & install ==<br />
'''Latest update:''' 27.4.2013<br />
<br />
For Windows (XP/Vista/7/8): Download [http://users.jyu.fi/~mikkalle/Elma/elma2.zip '''here'''].<br />
<br />
The zip file contains the following files and folders:<br />
*elma2.exe - the main Elma 2 program<br />
*elma2_d.exe - debug version of Elma 2<br />
*datafiles - contains necessary files for Elma 2 to work<br />
*elma2_log.bat - runs elma2_d.exe and logs all messages in a text file elma2log.txt<br />
<br />
For those who are experiencing problems, run the debug version with elma2_log.bat. The debug version outputs more messages in the console and is quite a lot slower than the normal version. So run this one only if the game is crashing for you. Paste the output messages in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic.)<br />
<br />
Unzip elma2.zip to your Elma/EOL directory.<br />
<br />
== Known bugs/issues ==<br />
See the [http://users.jyu.fi/~mikkalle/Elma/elma2bugs/ '''bug list'''].<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed in the above link, this is the preferred way to report them:<br />
# Make sure you have the latest version of Elma 2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# Report the bugs in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic''']. You need to have a Mopolauta account for this.<br />
<br />
There will probably be a simpler way of reporting bugs that doesn't require a Mopolauta account.<br />
<br />
== Level format ==<br />
See the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions (probably not head)<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for Elma 2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. Elma 2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of Elma 2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshot ==<br />
This is Elma 2 running on Windows 7:<br />
<br />
[[File:Elma2.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=EOL2&diff=22030EOL22013-04-27T20:56:37Z<p>Smibu: </p>
<hr />
<div>'''Elma 2''' is the tentative name of a game that aims to be the (unofficial) successor of Elasto Mania (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
Elma 2 is designed to be multi-platform (Windows, Linux, Mac OS X). For the current release, only Windows binaries are available.<br />
<br />
The development is in a very early phase, which is why there are not many features implemented yet.<br />
<br />
See [http://bit.ly/PXFfPe '''the list of planned features'''].<br />
<br />
IRC channel for Elma 2: '''#new_elma''' @ IRCnet.<br />
<br />
== Download & install ==<br />
'''Latest update:''' 27.4.2013<br />
<br />
For Windows (XP/Vista/7/8): Download [http://users.jyu.fi/~mikkalle/Elma/elma2.zip '''here'''].<br />
<br />
For those who are experiencing problems, run the debug version with elma2_log.bat. The debug version outputs more messages in the console and is quite a lot slower than the normal version. So run this one only if the game is crashing for you. Paste the output messages in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic.)<br />
<br />
Unzip elma2.zip to your Elma/EOL directory.<br />
<br />
== Known bugs/issues ==<br />
See the [http://users.jyu.fi/~mikkalle/Elma/elma2bugs/ '''bug list'''].<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed in the above link, this is the preferred way to report them:<br />
# Make sure you have the latest version of Elma 2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# Report the bugs in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic''']. You need to have a Mopolauta account for this.<br />
<br />
There will probably be a simpler way of reporting bugs that doesn't require a Mopolauta account.<br />
<br />
== Level format ==<br />
See the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions (probably not head)<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for Elma 2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. Elma 2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of Elma 2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshot ==<br />
This is Elma 2 running on Windows 7:<br />
<br />
[[File:Elma2.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=EOL2&diff=22015EOL22013-04-27T20:39:22Z<p>Smibu: </p>
<hr />
<div>'''Elma 2''' is the tentative name of a game that aims to be the (unofficial) successor of Elasto Mania (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
Elma 2 is designed to be multi-platform (Windows, Linux, Mac OS X). For the current release, only Windows binaries are available.<br />
<br />
The development is in a very early phase, which is why there are not many features implemented yet.<br />
<br />
See [http://bit.ly/PXFfPe '''the list of planned features'''].<br />
<br />
IRC channel for Elma 2: '''#new_elma''' @ IRCnet.<br />
<br />
== Download & install ==<br />
'''Latest update:''' 27.4.2013<br />
<br />
For Windows (XP/Vista/7/8): Download [http://users.jyu.fi/~mikkalle/Elma/elma2.zip '''here'''].<br />
<br />
For those who are experiencing problems, run the debug version with elma2_log.bat. The debug version outputs more messages in the console and is quite a lot slower than the normal version. So download this one only if the game is crashing for you. Paste the output messages in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic.)<br />
<br />
Unzip elma2.zip to your Elma/EOL directory.<br />
<br />
== Known bugs/issues ==<br />
See the [http://users.jyu.fi/~mikkalle/Elma/elma2bugs/ '''bug list'''].<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed in the above link, this is the preferred way to report them:<br />
# Make sure you have the latest version of Elma 2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# Report the bugs in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic''']. You need to have a Mopolauta account for this.<br />
<br />
There will probably be a simpler way of reporting bugs that doesn't require a Mopolauta account.<br />
<br />
== Level format ==<br />
See the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions (probably not head)<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for Elma 2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. Elma 2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of Elma 2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshot ==<br />
This is Elma 2 running on Windows 7:<br />
<br />
[[File:Elma2.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=EOL2&diff=12458EOL22013-03-30T12:10:32Z<p>Smibu: </p>
<hr />
<div>'''Elma 2''' is the tentative name of a game that aims to be the (unofficial) successor of Elasto Mania (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
Elma 2 is designed to be multi-platform (Windows, Linux, Mac OS X). For the current release, only Windows binaries are available.<br />
<br />
The development is in a very early phase, which is why there are not many features implemented yet.<br />
<br />
See [http://bit.ly/PXFfPe '''the list of planned features'''].<br />
<br />
IRC channel for Elma 2: '''#new_elma''' @ IRCnet.<br />
<br />
== Download & install ==<br />
'''Latest update:''' 29.12.2012 (added debug version 30.12.2012)<br />
<br />
For Windows (XP/Vista/7/8): Download [http://kopasite.net/up/2/elma2.zip '''here'''] or [http://users.jyu.fi/~mikkalle/Elma/elma2.zip '''here'''].<br />
<br />
For those who are experiencing problems, [http://users.jyu.fi/~mikkalle/Elma/elma2_d.zip '''here is the debug version''']. The debug version outputs more messages in the console and is quite a lot slower than the normal version. So download this one only if the game is crashing for you. Paste the output messages in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic.) Note that this zip contains only the exe file, so you still need the datafiles folder from the elma2.zip file if you don't have it already.<br />
<br />
Unzip elma2.zip to your Elma/EOL directory.<br />
<br />
== Known bugs/issues ==<br />
See the [http://users.jyu.fi/~mikkalle/Elma/elma2bugs/ '''bug list'''].<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed in the above link, this is the preferred way to report them:<br />
# Make sure you have the latest version of Elma 2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# Report the bugs in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic''']. You need to have a Mopolauta account for this.<br />
<br />
There will probably be a simpler way of reporting bugs that doesn't require a Mopolauta account.<br />
<br />
== Level format ==<br />
See the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions (probably not head)<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for Elma 2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. Elma 2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of Elma 2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshot ==<br />
This is Elma 2 running on Windows 7:<br />
<br />
[[File:Elma2.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=EOL2&diff=10676EOL22013-03-14T09:57:12Z<p>Smibu: </p>
<hr />
<div>'''Elma 2''' is the tentative name of a game that aims to be the (unofficial) successor of Elasto Mania (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
Elma 2 is designed to be multi-platform (Windows, Linux, Mac OS X). For the current release, only Windows binaries are available.<br />
<br />
The development is in a very early phase, which is why there are not many features implemented yet.<br />
<br />
See [http://bit.ly/PXFfPe '''the list of planned features'''].<br />
<br />
IRC channel for Elma 2: '''#newelma''' @ IRCnet.<br />
<br />
== Download & install ==<br />
'''Latest update:''' 29.12.2012 (added debug version 30.12.2012)<br />
<br />
For Windows (XP/Vista/7/8): Download [http://kopasite.net/up/2/elma2.zip '''here'''] or [http://users.jyu.fi/~mikkalle/Elma/elma2.zip '''here'''].<br />
<br />
For those who are experiencing problems, [http://users.jyu.fi/~mikkalle/Elma/elma2_d.zip '''here is the debug version''']. The debug version outputs more messages in the console and is quite a lot slower than the normal version. So download this one only if the game is crashing for you. Paste the output messages in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic.) Note that this zip contains only the exe file, so you still need the datafiles folder from the elma2.zip file if you don't have it already.<br />
<br />
Unzip elma2.zip to your Elma/EOL directory.<br />
<br />
== Known bugs/issues ==<br />
See the [http://users.jyu.fi/~mikkalle/Elma/elma2bugs/ '''bug list'''].<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed in the above link, this is the preferred way to report them:<br />
# Make sure you have the latest version of Elma 2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# Report the bugs in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic''']. You need to have a Mopolauta account for this.<br />
<br />
There will probably be a simpler way of reporting bugs that doesn't require a Mopolauta account.<br />
<br />
== Level format ==<br />
See the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions (probably not head)<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for Elma 2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. Elma 2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of Elma 2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshot ==<br />
This is Elma 2 running on Windows 7:<br />
<br />
[[File:Elma2.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=EOL2&diff=10061EOL22013-03-04T21:46:23Z<p>Smibu: </p>
<hr />
<div>'''Elma 2''' is the tentative name of a game that aims to be the (unofficial) successor of Elasto Mania (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
Elma 2 is designed to be multi-platform (Windows, Linux, Mac OS X). For the current release, only Windows binaries are available.<br />
<br />
The development is in a very early phase, which is why there are not many features implemented yet.<br />
<br />
See [http://bit.ly/PXFfPe '''the list of planned features'''].<br />
<br />
IRC channel for Elma 2: '''#newelma''' @ IRCnet.<br />
<br />
== Download & install ==<br />
'''Latest update:''' 29.12.2012 (added debug version 30.12.2012)<br />
<br />
For Windows (XP/Vista/7/8): Download [http://kopasite.net/up/2/elma2.zip '''here'''] or [http://users.jyu.fi/~mikkalle/Elma/elma2.zip '''here'''].<br />
<br />
For those who are experiencing problems, [http://users.jyu.fi/~mikkalle/Elma/elma2_d.zip '''here is the debug version''']. The debug version outputs more messages in the console and is quite a lot slower than the normal version. So download this one only if the game is crashing for you. Paste the output messages in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic.) Note that this zip contains only the exe file, so you still need the datafiles folder from the elma2.zip file if you don't have it already.<br />
<br />
Unzip elma2.zip to your Elma/EOL directory.<br />
<br />
== Known bugs/issues ==<br />
=== Currently unfixed bugs/issues ===<br />
*Replays cannot be saved/played.<br />
*Grass/pictures/textures are not shown in level.<br />
*Problems with Windows XP (random crashes while playing or the game doesn't start at all).<br />
** Possibly some problem with LGR loading.<br />
*Resizing column headers all the way to the left makes them disappear.<br />
*Elma 2 crashes when opening an external level with non-ASCII characters in filename.<br />
*Player doesn't re-spawn when dying to a killer in Flag Tag mode. If both players die, the game ends. (This bug is also in original Elma.)<br />
*Search box pops up accidentally too easily after a ride.<br />
*Option for Splitscreen/Full view (for multiplayer mode) is missing.<br />
*The screen flickers when moving the mouse around whilst in Player Options. (Can anyone else than Xiphias reproduce this?)<br />
*It is possible to assign the same key to many actions.<br />
<br />
=== Bugs fixed for next version ===<br />
*Non-ASCII characters in player name go gibberish when saving.<br />
*Sorting internals by index behaves incorrectly.<br />
*Some user interface widgets disappear partially when clicking in their activation area.<br />
*Mouse wheel scrolling doesn't work well in Options->Players tab.<br />
*Strings in player options move a character to the left when scrolling. Happens only the first time.<br />
*When you hold down the zoom button, the zoom goes at first slow, then faster, then super fast (all in a second), and then zooms in/out at a constant speed. It is most visible when zooming out. It is as if the zoom pops after about 0.5-0.6 seconds and then it flows smoothly. This can also cause the screen to rotate 180 degrees.<br />
*Empty pixel in minimap's top left corner.<br />
*Flower is visible in Flag Tag mode.<br />
*Cursor is visible in-game when in full screen.<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed here, this is the preferred way to report them:<br />
# Make sure you have the latest version of Elma 2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# [http://wiki.elmaonline.net/index.php?title=Special:UserLogin&type=signup&returnto=Elma+2 '''Create an account for the wiki here'''] if you don't have one yet.<br />
# Log in and add the bug(s) below the heading "Currently unfixed bugs/issues".<br />
# Optional: Report the additions in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''].<br />
<br />
== Level format ==<br />
See the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions (probably not head)<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for Elma 2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. Elma 2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of Elma 2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshot ==<br />
This is Elma 2 running on Windows 7:<br />
<br />
[[File:Elma2.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=EOL2&diff=10058EOL22013-03-04T20:54:40Z<p>Smibu: </p>
<hr />
<div>'''Elma 2''' is the tentative name of a game that aims to be the (unofficial) successor of Elasto Mania (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
Elma 2 is designed to be multi-platform (Windows, Linux, Mac OS X). For the current release, only Windows binaries are available.<br />
<br />
The development is in a very early phase, which is why there are not many features implemented yet.<br />
<br />
See [http://bit.ly/PXFfPe '''the list of planned features'''].<br />
<br />
IRC channel for Elma 2: '''#newelma''' @ IRCnet.<br />
<br />
== Download & install ==<br />
'''Latest update:''' 29.12.2012 (added debug version 30.12.2012)<br />
<br />
For Windows (XP/Vista/7/8): Download [http://kopasite.net/up/2/elma2.zip '''here'''] or [http://users.jyu.fi/~mikkalle/Elma/elma2.zip '''here'''].<br />
<br />
For those who are experiencing problems, [http://users.jyu.fi/~mikkalle/Elma/elma2_d.zip '''here is the debug version''']. The debug version outputs more messages in the console and is quite a lot slower than the normal version. So download this one only if the game is crashing for you. Paste the output messages in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic.) Note that this zip contains only the exe file, so you still need the datafiles folder from the elma2.zip file if you don't have it already.<br />
<br />
Unzip elma2.zip to your Elma/EOL directory.<br />
<br />
== Known bugs/issues ==<br />
=== Currently unfixed bugs/issues ===<br />
*Replays cannot be saved/played.<br />
*Grass/pictures/textures are not shown in level.<br />
*Problems with Windows XP (random crashes while playing or the game doesn't start at all).<br />
** Possibly some problem with LGR loading.<br />
*Resizing column headers all the way to the left makes them disappear.<br />
*Elma 2 crashes when opening an external level with non-ASCII characters in filename.<br />
*Player doesn't re-spawn when dying to a killer in Flag Tag mode. If both players die, the game ends. (This bug is also in original Elma.)<br />
*Search box pops up accidentally too easily after a ride.<br />
*Option for Splitscreen/Full view (for multiplayer mode) is missing.<br />
*The screen flickers when moving the mouse around whilst in Player Options. (Can anyone else than Xiphias reproduce this?)<br />
*It is possible to assign the same key to many actions.<br />
<br />
=== Bugs fixed for next version ===<br />
*Non-ASCII characters in player name go gibberish when saving.<br />
*Sorting internals by index behaves incorrectly.<br />
*Some user interface widgets disappear partially when clicking in their activation area.<br />
*Mouse wheel scrolling doesn't work well in Options->Players tab.<br />
*Strings in player options move a character to the left when scrolling. Happens only the first time.<br />
*When you hold down the zoom button, the zoom goes at first slow, then faster, then super fast (all in a second), and then zooms in/out at a constant speed. It is most visible when zooming out. It is as if the zoom pops after about 0.5-0.6 seconds and then it flows smoothly. This can also cause the screen to rotate 180 degrees.<br />
*Empty pixel in minimap's top left corner.<br />
*Flower is visible in Flag Tag mode.<br />
*Cursor is visible in-game when in full screen.<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed here, this is the preferred way to report them:<br />
# Make sure you have the latest version of Elma 2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# [http://wiki.elmaonline.net/index.php?title=Special:UserLogin&type=signup&returnto=Elma+2 '''Create an account for the wiki here'''] if you don't have one yet.<br />
# Log in and add the bug(s) below the heading "Currently unfixed bugs/issues".<br />
# Optional: Report the additions in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''].<br />
<br />
== Level format ==<br />
See the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions (probably not head)<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Choose whether sky is fixed or moving.<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for Elma 2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. Elma 2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of Elma 2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshot ==<br />
This is Elma 2 running on Windows 7:<br />
<br />
[[File:Elma2.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=EOL2&diff=6202EOL22013-02-17T15:14:03Z<p>Smibu: </p>
<hr />
<div>'''Elma 2''' is the tentative name of a game that aims to be the (unofficial) successor of Elasto Mania (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
Elma 2 is designed to be multi-platform (Windows, Linux, Mac OS X). For the current release, only Windows binaries are available.<br />
<br />
The development is in a very early phase, which is why there are not many features implemented yet.<br />
<br />
See [http://bit.ly/PXFfPe '''the list of planned features'''].<br />
== Download & install ==<br />
'''Latest update:''' 29.12.2012 (added debug version 30.12.2012)<br />
<br />
For Windows: Download [http://kopasite.net/up/2/elma2.zip '''here'''] or [http://users.jyu.fi/~mikkalle/Elma/elma2.zip '''here'''].<br />
<br />
For those who are experiencing problems, [http://users.jyu.fi/~mikkalle/Elma/elma2_d.zip '''here is the debug version''']. The debug version outputs more messages in the console and is quite a lot slower than the normal version. So download this one only if the game is crashing for you. Paste the output messages in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic.) Note that this zip contains only the exe file, so you still need the datafiles folder from the elma2.zip file if you don't have it already.<br />
<br />
Unzip elma2.zip to your Elma/EOL directory.<br />
<br />
== Known bugs/issues ==<br />
=== Currently unfixed bugs/issues ===<br />
*Replays cannot be saved/played.<br />
*Grass/pictures/textures are not shown in level.<br />
*Problems with Windows XP (random crashes while playing or the game doesn't start at all).<br />
** Possibly some problem with LGR loading.<br />
*Resizing column headers all the way to the left makes them disappear.<br />
*Elma 2 crashes when opening an external level with non-ASCII characters in filename.<br />
*Player doesn't re-spawn when dying to a killer in Flag Tag mode. If both players die, the game ends. (This bug is also in original Elma.)<br />
*Search box pops up accidentally too easily after a ride.<br />
*Option for Splitscreen/Full view (for multiplayer mode) is missing.<br />
*The screen flickers when moving the mouse around whilst in Player Options. (Can anyone else than Xiphias reproduce this?)<br />
*It is possible to assign the same key to many actions.<br />
<br />
=== Bugs fixed for next version ===<br />
*Non-ASCII characters in player name go gibberish when saving.<br />
*Sorting internals by index behaves incorrectly.<br />
*Some user interface widgets disappear partially when clicking in their activation area.<br />
*Mouse wheel scrolling doesn't work well in Options->Players tab.<br />
*Strings in player options move a character to the left when scrolling. Happens only the first time.<br />
*When you hold down the zoom button, the zoom goes at first slow, then faster, then super fast (all in a second), and then zooms in/out at a constant speed. It is most visible when zooming out. It is as if the zoom pops after about 0.5-0.6 seconds and then it flows smoothly. This can also cause the screen to rotate 180 degrees.<br />
*Empty pixel in minimap's top left corner.<br />
*Flower is visible in Flag Tag mode.<br />
*Cursor is visible in-game when in full screen.<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed here, this is the preferred way to report them:<br />
# Make sure you have the latest version of Elma 2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# [http://wiki.elmaonline.net/index.php?title=Special:UserLogin&type=signup&returnto=Elma+2 '''Create an account for the wiki here'''] if you don't have one yet.<br />
# Log in and add the bug(s) below the heading "Currently unfixed bugs/issues".<br />
# Optional: Report the additions in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''].<br />
<br />
== Level format ==<br />
See the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions, maybe even head<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Choose whether sky is fixed or moving.<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for Elma 2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. Elma 2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of Elma 2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshot ==<br />
This is Elma 2 running on Windows 7:<br />
<br />
[[File:Elma2.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=EOL2&diff=6199EOL22013-02-17T14:52:19Z<p>Smibu: </p>
<hr />
<div>'''Elma 2''' is the tentative name of a game that aims to be the (unofficial) successor of Elasto Mania (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
Elma 2 is designed to be multi-platform (Windows, Linux, Mac OS X). For the current release, only Windows binaries are available.<br />
<br />
The development is in a very early phase, which is why there are not many features implemented yet.<br />
<br />
See [http://bit.ly/PXFfPe '''the list of planned features'''].<br />
== Download & install ==<br />
'''Latest update:''' 29.12.2012 (added debug version 30.12.2012)<br />
<br />
For Windows: Download [http://kopasite.net/up/2/elma2.zip '''here'''] or [http://users.jyu.fi/~mikkalle/Elma/elma2.zip '''here'''].<br />
<br />
For those who are experiencing problems, [http://users.jyu.fi/~mikkalle/Elma/elma2_d.zip '''here is the debug version''']. The debug version outputs more messages in the console and is quite a lot slower than the normal version. So download this one only if the game is crashing for you. Paste the output messages in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic.) Note that this zip contains only the exe file, so you still need the datafiles folder from the elma2.zip file if you don't have it already.<br />
<br />
Unzip elma2.zip to your Elma/EOL directory.<br />
<br />
== Known bugs/issues ==<br />
=== Currently unfixed bugs/issues ===<br />
*Replays cannot be saved/played.<br />
*Grass/pictures/textures are not shown in level.<br />
*Problems with Windows XP (random crashes while playing or the game doesn't start at all).<br />
** Possibly some problem with LGR loading.<br />
*Resizing column headers all the way to the left makes them disappear.<br />
*Elma 2 crashes when opening an external level with high ASCII characters in filename.<br />
*Player doesn't re-spawn when dying to a killer in Flag Tag mode. If both players die, the game ends. (This bug is also in original Elma.)<br />
*Search box pops up accidentally too easily after a ride.<br />
*Option for Splitscreen/Full view (for multiplayer mode) is missing.<br />
*The screen flickers when moving the mouse around whilst in Player Options. (Can anyone else than Xiphias reproduce this?)<br />
*It is possible to assign the same key to many actions.<br />
<br />
=== Bugs fixed for next version ===<br />
*High ASCII characters in player name go gibberish when saving.<br />
*Sorting internals by index behaves incorrectly.<br />
*Some user interface widgets disappear partially when clicking in their activation area.<br />
*Mouse wheel scrolling doesn't work well in Options->Players tab.<br />
*Strings in player options move a character to the left when scrolling. Happens only the first time.<br />
*When you hold down the zoom button, the zoom goes at first slow, then faster, then super fast (all in a second), and then zooms in/out at a constant speed. It is most visible when zooming out. It is as if the zoom pops after about 0.5-0.6 seconds and then it flows smoothly. This can also cause the screen to rotate 180 degrees.<br />
*Empty pixel in minimap's top left corner.<br />
*Flower is visible in Flag Tag mode.<br />
*Cursor is visible in-game when in full screen.<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed here, this is the preferred way to report them:<br />
# Make sure you have the latest version of Elma 2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# [http://wiki.elmaonline.net/index.php?title=Special:UserLogin&type=signup&returnto=Elma+2 '''Create an account for the wiki here'''] if you don't have one yet.<br />
# Log in and add the bug(s) below the heading "Currently unfixed bugs/issues".<br />
# Optional: Report the additions in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''].<br />
<br />
== Level format ==<br />
See the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions, maybe even head<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Choose whether sky is fixed or moving.<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for Elma 2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. Elma 2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of Elma 2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshot ==<br />
This is Elma 2 running on Windows 7:<br />
<br />
[[File:Elma2.png]]</div>Smibuhttp://wiki.elmaonline.net/index.php?title=EOL2&diff=3500EOL22013-02-02T08:25:54Z<p>Smibu: </p>
<hr />
<div>'''Elma 2''' is the tentative name of a game that aims to be the (unofficial) successor of Elasto Mania (and EOL), adding many new features. It uses exactly the same physics engine as original Elma 1.11a.<br />
<br />
Elma 2 is designed to be multi-platform (Windows, Linux, Mac OS X). For the current release, only Windows binaries are available.<br />
<br />
The development is in a very early phase, which is why there are not many features implemented yet.<br />
<br />
See [http://bit.ly/PXFfPe '''the list of planned features'''].<br />
== Download & install ==<br />
'''Latest update:''' 29.12.2012 (added debug version 30.12.2012)<br />
<br />
For Windows: Download [http://kopasite.net/up/2/elma2.zip '''here'''] or [http://users.jyu.fi/~mikkalle/Elma/elma2.zip '''here'''].<br />
<br />
For those who are experiencing problems, [http://users.jyu.fi/~mikkalle/Elma/elma2_d.zip '''here is the debug version''']. The debug version outputs more messages in the console and is quite a lot slower than the normal version. So download this one only if the game is crashing for you. Paste the output messages in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''] so we can find out better what's wrong. (If it's very long output, go to [http://pastebin.com '''Pastebin'''] and just give link in that topic.) Note that this zip contains only the exe file, so you still need the datafiles folder from the elma2.zip file if you don't have it already.<br />
<br />
Unzip elma2.zip to your Elma/EOL directory.<br />
<br />
== Known bugs/issues ==<br />
=== Currently unfixed bugs/issues ===<br />
*Replays cannot be saved/played.<br />
*Grass/pictures/textures are not shown in level.<br />
*Problems with Windows XP (random crashes while playing or the game doesn't start at all).<br />
** Possibly some problem with LGR loading.<br />
*Resizing column headers all the way to the left makes them disappear.<br />
*Elma 2 crashes when opening an external level with high ASCII characters in filename.<br />
*Cursor is visible in-game when in full screen.<br />
*Player doesn't re-spawn when dying to a killer in Flag Tag mode. If both players die, the game ends. (This bug is also in original Elma.)<br />
*Search box pops up accidentally too easily after a ride.<br />
*Option for Splitscreen/Full view (for multiplayer mode) is missing.<br />
*The screen flickers when moving the mouse around whilst in Player Options. (Can anyone else than Xiphias reproduce this?)<br />
*It is possible to assign the same key to many actions.<br />
<br />
=== Bugs fixed for next version ===<br />
*High ASCII characters in player name go gibberish when saving.<br />
*Sorting internals by index behaves incorrectly.<br />
*Some user interface widgets disappear partially when clicking in their activation area.<br />
*Mouse wheel scrolling doesn't work well in Options->Players tab.<br />
*Strings in player options move a character to the left when scrolling. Happens only the first time.<br />
*When you hold down the zoom button, the zoom goes at first slow, then faster, then super fast (all in a second), and then zooms in/out at a constant speed. It is most visible when zooming out. It is as if the zoom pops after about 0.5-0.6 seconds and then it flows smoothly. This can also cause the screen to rotate 180 degrees.<br />
*Empty pixel in minimap's top left corner.<br />
*Flower is visible in Flag Tag mode.<br />
<br />
=== Found a new bug? ===<br />
<br />
If you find some bugs that are not listed here, this is the preferred way to report them:<br />
# Make sure you have the latest version of Elma 2 (check the date). If you have an older version, the bug may have already been fixed.<br />
# [http://wiki.elmaonline.net/index.php?title=Special:UserLogin&type=signup&returnto=Elma+2 '''Create an account for the wiki here'''] if you don't have one yet.<br />
# Log in and add the bug(s) below the heading "Currently unfixed bugs/issues".<br />
# Optional: Report the additions in [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8746 '''this Mopolauta topic'''].<br />
<br />
== Level format ==<br />
See the [http://mopolauta.moposite.com/viewtopic.php?f=15&t=8775 '''related Mopolauta topic'''].<br />
<br />
*New polygon type: texture polygon. It would be possible to select texture for this polygon, and also whether it is solid (like ground polygons) or hollow (like normal pictures and textures). If it's hollow, clipping type could be chosen (ground/sky/both). This would remove the need for traditional, rectangular textures (and their masks too).<br />
*Choose initial parameters for kuski:<br />
**Direction<br />
**Angle<br />
**Velocity<br />
**Body and wheel positions, maybe even head<br />
**Gravity direction<br />
*Increase/remove limits (maximum width/height, number of apples/killers/flowers/vertices, level title/filename length).<br />
*Choose amount of apples that need to be taken before flower.<br />
**More general idea: Set weights for apples (and allow finishing when the total weight of collected apples is at least equal to a specified limit)<br />
*The name of level designer.<br />
*The creation/modification date of the level.<br />
*Level description.<br />
*Allow levels without flowers (all apples collected = finish).<br />
*Choose whether sky is fixed or moving.<br />
*Rotate, resize and crop pictures.<br />
*Option to force apples to be taken in a specific order.<br />
<br />
== What is the "datafiles" folder? ==<br />
The "datafiles" folder contains some files that are required for Elma 2 to work. The subfolders "looknfeel", "imagesets" and "schemes" contain descriptions about the look and feel of menus. Elma 2 uses the look and feel called "TaharezLook". So by editing the "TaharezLook.*" files, it is possible to customize the look and feel of Elma 2.<br />
<br />
'''Note''': The "TaharezLook.looknfeel" file may get modified during development, so try not to edit it too much. You may have to merge the changes if you've edited it.<br />
<br />
== Screenshot ==<br />
This is Elma 2 running on Windows 7:<br />
<br />
[[File:Elma2.png]]</div>Smibu